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Klarfit Dartmaster 180 Handbuch Seite 34

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G17 – Killer-Double (203, 205, 207, 209, 211, 213, 215, 217, 219, 221)
The variants (203, 205, ...,221) represent the number of „lives" available for
each player. Each player starts with the same number of „lives".
The game procedure is similar to G16 - Killer, with the difference that only hits
in the x2- ring count here.
G18 – Killer-Triple (303, 305, 307, 309, 311, 313, 315, 317, 319, 321)
The variants (303, 305, ...,321) represent the number of „lives" available
for each player. Each player starts with the same number of „lives". Another
variant of the killer game. Here the x3 fields count.
G19 – All five (51, 61, 71, 81, 91)
The aim of the game is to reduce in each round the pre-set result of 51, 61, 71,
81 or 91.
In order to achieve a result, the total points for each round must be divisible
by 5. For example, if a player scored 20 points in a round, the result is 4 (20 ÷
5 = 4). The results for each round that are not divisible by 5 are not counted. If
any of the 3 darts miss, no points are given. First player to reach or exceed the
pre-selected number of points is the winner.
G20 – Shanghai (1, 5, 10, 15)
Option 1: The segments must be hit in order from 1 - 20 and then the bull's
eye.
Option 5: The segments must be hit in order from 5 - 20 and then the bull's
eye.
Option 10: The segments must be hit in order from 10 - 20 and then the
bull's eye.
Option 15: The segments must be hit in order from 15 - 20 and then the
bull's eye.
Only hits in the correct order count. The players have only one opportunity
to hit the particular segment. If a number is missed, there are no points, and it
continues with the next number.
The winner is the player who could collect the most points.

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