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Klarfit Dartmaster 180 Handbuch Seite 32

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32
G08 – Round the Clock (5, 10, 15, 20)
In this game you must hit the following segments:
Option 5: segments 1-5
Option 10: segments 1-10
Option 15: segments 1-15
Option 20: Segments 1-20
The player must hit segments displayed by the machine. If the segment was
hit, the next seg- ment is displayed and the machine comments with a "Yes" or
"No". The first player to hit all the segments is the winner.
G09 – Round the Clock-Double (205, 210, 215, 220)
In this game, only the double-zones of the following segments are played:
Option 205: segments 1-5
Option 210: segments 1-10
Option 215: segments 1-15
Option 220: Segments 1-20
The player must hit the double-zone of the segments displayed by the
machine. If the segment was hit, the next segment is displayed and the
machine comments with a "Yes" or "No". The first player to hit all the segments
is the winner.
G10 – Round the Clock-Triple (305, 310, 315, 320)
In Round the Clock, only the triple zones are counted - the sequence follows
the previous Round The Clock variants.
G11 – Legs over (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21 represent the number of lives of a
player. Each player starts with the set number of lives available. At the start
of the game the machine shows a score on the display for the first player. The
player must now try with his three throws to reach or exceed the appropriate
score. Should he succeed, he does not lose a life. The following players must
attempt to reach a higher or equal score than the previous player.
Should they not succeed, they lose a life. The points can be deleted with the
"Start" button or three misses resulting in a life-point deduction. Once a player
has no more life points, he retires. The player, who has the most life points
remaining, wins.

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