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Klarfit Dartmaster 180 Handbuch Seite 33

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G12 – Legs under (U3, U5, U7, U9, U11, U13, U15, U17, U19, U21)
Each player starts with the set number of lives available. At the start of the
game the machine shows a score on the display for the first player. The player
must now try with his three throws to reach a lower or equal score, should
he not succeed he loses a life. The following players must att- empt to reach a
lower or equal score than the previous player; otherwise they lose a life-point.
The points can be deleted with the "Start" button or three misses, resulting in
a lifepoint de- duction. Pressing the "Eliminate/Team" button deletes the score
in the machine and 60 points are added. By pressing the "Miss" button, the
machine also adds 60 points. Once a player has no more life points, he retires.
The player, who has the most life points remaining, wins.
G13 – Count up (100, 200, 300, 400, 500, 600, 700, 800, 900)
You can select the following target numbers: 100, 200, 300, 400, 500, 600,
700, 800, 900. In this game the score hit by each dart is counted. The player
who first reaches or exceeds the pre-selected number of points is the winner.
G14 – High Score (H03, H05, H07, H09, H11, H13, H15, H17, H19, H21)
Option: H03, H05, H07, H09, H011, H013, H015, H017, H019, H021 specifies
the number of rounds. Each player is allowed to throw three darts per round.
The aim of this game is the reach the highest total. The player, who has reached
the highest total at the end of the specified number of rounds, wins.
G15 Shoot out (-03, -05, -07, -09, -11, -13, -15, -17, -19, -21)
Option: -03, -05, -07, -09, -11, -13, -15, -17, -19 or -21) represents the number
of lives a player. A segment appears randomly on the display that must be hit
within 10 seconds hitting any other segment is not counted. If a valid segment
was hit within the time that a life is subtrac- ted. The winner is the first player
to have no remaining lives.
G16 Killer (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
The variants (3, 5, ...,21) represent the number of „lives" available for each
player. Each player starts with the same number of „lives".
Before the game starts, the display shows SEL (select). The player now selects
his point segment by throwing. After all players have marked „their" field, the
game begins. The player who scores by hitting in his own segment becomes
„Killer" (display: „I-" in front of the player number).
The killer tries to hit the enemy segments. If this succeeds, the owner of each
segment loses one life. If the killer hits his own field, he loses the killer status
and one life. The longest „surviving" player wins.
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