Herunterladen Inhalt Inhalt Diese Seite drucken

3.3 Timing And Score - Millenium Brain Challenge Bedienungsanleitung

Inhaltsverzeichnis

Werbung

Verfügbare Sprachen
  • DE

Verfügbare Sprachen

  • DEUTSCH, seite 35
numbers (1-9), in such a way that each number occurs once
– and only once – in each horizontal row, once in each
vertical column, and once in each 3x3 block. The example
below shows how a " block" may look at the beginning and
end of a puzzle.
8
To insert a number, touch the appropriate square (to mark it
with a " flashing" character), then touch the required
number in the column to the right of the grid.
Numbers inserted by the user can be erased or overwritten.
To erase a number, point to it then touch the
" Given" numbers (those present at the start of the puzzle)
are of course unalterable. When you point to one of them,
you will see a single " box" in the top row, containing this
same number.

3.3 Timing and score

At the end of the puzzle, you can view your score by
touching the
Example:
The display shows:
– the level of the puzzle (4);
– the number of " hints" you
used (3);
– the time taken (0 hours, 10
minutes, 30 seconds);
– your score for the puzzle
(98). If this number is
" flashing" ,
highest Sudoku score so
far.
5
2
9
button.
it
is
your
1
5
8
4
6
7
0 – 1 0 – 3 0
6
3
2
9
button.
4
3
9 8

Werbung

Inhaltsverzeichnis
loading

Inhaltsverzeichnis