Shape copy:
Events can be copied to free places. That can be necessary if you want to use more events which have only
a few differences. In this case you have to create the first event, then copy it to a free place to modify it.
First select the event which you would like to copy and press the NEW button. Its LED starts blinking and on
the lower line of the display you can see the copied text. Select a free event with buttons 1-16 where you
would like to copy the event to. The display shows the source and destination places. If you press ESC the
controller returns without copying, but by pressing ENTER the controller will copy the event.
MENU 2: PROGRAM EDITION
In this menu item 48 programs run by the controller can be written, the exiting one can be edited or deleted.
The controller is able to store a total of 999 program scenes, the maximum step number of a program is 99.
In the upper line the number of the selected program appears, or if it has been written, its step number, if it
has not been written, a 'free' caption appears. In the lower line the program name appears if the program
has been written.
Select a program with buttons 1-16 and the PAGE shifting button. If you want to select units 1-10, you do not
have to press all 10 buttons, simply keep button 1 pressed and then press button 10. By pressing ENTER
you can move to the program edition, its first step is giving or modifying the program name.
Giving a program name:
Enter a name for the program, then press ENTER.
Program masking:
Now set the units you would like to attach to running program. In the lower line you can see the current
setup. If there is no character, no unit has been installed for that serial number. The horizontal line means
that unit is not part of the program; it was masked. The units can be masked in and out with buttons 1-16.
The masked units are open and the others are closed, so it is very easy to identify the masked units on
stage. After pressing the button for two seconds the unit name appears in the lower line, then a star is shown
at the place of the masked units. After masking press ENTER.
Program scene time:
For every program scene a wait time can be programmed. If you run a program with a programmed scene
wait time, then the scene wait time will overwrite the wait time programmed on the controller.
If you would like to use the program scene time then press the UP button to activate it. If not press the
DOWN button. The current position is shown the display. In the chapter 'Preparation of a program scene'
you can read how to set this time. After the setting press ENTER.
Program edition:
For a few seconds the program is being loaded, then the controller enters the program edition.
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