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3. Description of parameters
(3)
(1)
Initial delay
This parameter
sets the distance (delay) time from the sound
source to the reflecting walls.
Variable range: 0 to 50msec
(in 10msec
steps)
Level
Level
Short
ipsa
}
Long
.
Time
;
Time
This adjusts the time difference between the direct sound and the initial reflected sound. Think of it like changing
the distance from the sound source to the wall behind the stage.
The higher the value, the deeper the stage seems
to be.
(2)
Room
size
This parameter
sets the time
interval
between
initial reflected
sounds.
Variable range: 4 to 20 (in 2 steps)
Level
Level
(4)
Short time interval
is
Long time interval
Vien
Time
Time
4 —————— Low «#—_________.
High ——___— 20
This parameter controls the size of the room. The higher this value, the greater the time interval between initial
reflected sounds, and the greater the time difference between the direct sound and the initial reflected sounds. In
other words, the time until which the sound reaches the listeners ears after reflecting off walls increases, as if the
size of the room increased. Inversely, the lower the value, the smaller the room. This parameter has a strong effect,
so if changed the sound may seem unnatural with some sources. If so, either lower the effect level or decrease the
room
size parameter.
20
Level
(3)
Effect level
This parameter
adjusts the level of the reflected
sound.
The higher the value, the greater the level of the reflected sound.
Variable
range:
0 to 15
Level
High level
rc,
Low
level
|
nie
Time
Time
0 ~————— Low <>
High ———____= 15
Normally the number of reflected sounds runs from several sounds to several tens of sounds, and specific data is
set for each of these in the different modes. For some sources, the level of the reflected sound may be too high,
making the sound harsh to listen to. In other cases, the effect will be too low and not perceivable. In such cases,
use this parameter to change the overall level of the reflected sounds without changing the balance between the
level of the different reflected sounds, that is without changing the specific character of the sound field.
If this parameter is set too high or too low, the resulting sound may be bizarre. At level 0, in particular, there is no
reflected sound
at all.
Lower the effect level if the sound seems
distorted.
Effect
This parameter turns the DSP sound
field effect on and off.
When
turned off, the sound
is the same
as in the bypass mode, and only the direct sound
is played.
4. Creating original sound fields
Here we offer a general example
of how to create original sound fields.
(1)
(2)
Select the surround
mode
to use as the base.
Adjust the room
size and initial delay parameters.
First adjust the room size parameter. At this stage, roughly determine the size of the sound field. After roughly
adjusting the room size parameter, adjust the initial delay parameter. If the room size and initial delay values
are too high, the result may
be an unnatural
sound
for some
sources.
Find the sound
you
like.
Overall adjustment
Use the effect level parameter to adjust the balance between the direct sound and the reflected sound. The
atmosphere changes substantially just by changing
this balance.
If you cannot achieve the desired effect, try returning to the previous step. !n particular, the relationship
between steps 2 and 1 is important, so it may be a good idea to try something else. Sometimes you might
discover surprising effects through different combinations.
The preset modes have been given names indicating sound fields appropriate for different types of music
sources, but when creating your own origina! sound fields there is no need to worry too much about these
names.
To create a sound field to your liking, it may
be best to try different variations.
*
Press the CLEAR
button to start over from scratch.

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