Escape Sequenz
ESC K P2 P3 v1 . . . vn
ESC L P2 P3 v1 . . . vn
ESC Y P2 P3 v1 . . . vn
ESC Z P2 P3 v1 . . . vn
ESC * P1 P2 P3 v1 . . . vn
Parameter Table Graphic Density:
P1
Graphic type
0/0
Standard Density (K)
0/1
Double Density (L)
0/2
2xDensity / 2xSpeed (Y)
0/3
Quadruple Density (Z)
0/4
CRT I
0/6
CRT II
2/0
Standard Density
2/1
Double Density
2/6
CRT III
2/7
Triple Density
2/8
Hex Density
*) consecutive horizontal dots cannot be printed.
Mnemonic Function
: for coding of P1, P2, P3 see ESC * next table
1)
dots /
column
24
24
24
24
24
Standard Density Graphics Mode
Double Density Graphics Mode
Double Density / Double Speed Graphics
Mode
1)
Quadruple Density Graphics Mode
Select Various Graphics Modes
P2 + P3 * 256 = number of columns v1 .. vn
(0/0...F/F) binary data in hex code (0/0...F/F
max. number
of columns
8
816
8
1632
8
1632
8
3264
8
1088
8
1224
816
1632
1224
2448
4896
1)
1)
1)
hor. density
( dpi )
60
120
120
*)
240
*)
80
90
60
120
90
180
360
*)
Appendix E-10