B
Tipps und Tricks.................................................................................................................................. 239
B.1
Allgemeine Tipps .................................................................................................................. 239
B.2
Tipps zum Debuggen ............................................................................................................ 240
B.3
Tipps zur CHANGE-Methode ............................................................................................... 241
B.4
C
Animierte Elemente ............................................................................................................................. 243
C.1
Einleitung .............................................................................................................................. 243
C.2
Modellierung ......................................................................................................................... 245
C.2.1
Voraussetzungen .................................................................................................................. 245
C.2.2
C.2.3
C.2.4
Vorlagen zur Modellierung .................................................................................................... 251
C.3
XML Befehle ......................................................................................................................... 252
C.3.1
Überblick ............................................................................................................................... 252
C.3.2
C.3.3
C.3.4
View-Typ ............................................................................................................................... 257
C.4
Konvertierung in hmi-Datei ................................................................................................... 258
C.5
C.5.1
X3D-Viewer ........................................................................................................................... 259
C.5.2
Klasse SlX3dViewerWidget .................................................................................................. 259
C.5.3
Öffentliche Methoden ............................................................................................................ 259
C.5.4
Öffentliche Slots .................................................................................................................... 260
C.5.5
Bibliotheken .......................................................................................................................... 261
C.5.6
Implementierungsbeispiel ..................................................................................................... 261
C.5.7
Maschinendaten .................................................................................................................... 261
C.5.8
Hinweise zur Anwendung ..................................................................................................... 261
C.6
Anzeige in Run MyScreens .................................................................................................. 262
Glossar ............................................................................................................................................... 263
Index................................................................................................................................................... 267
SINUMERIK Integrate Run MyScreens (BE2)
Programmierhandbuch, 01/2015, 6FC5397-1DP40-5AA2
Inhaltsverzeichnis
7