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Canadian Byo-Yomi; Upcount; Sound; Operation - DGT 3000 Bedienungsanleitung

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  • DEUTSCH, seite 20
The DGT 3000 always shows the total time a player has left. For instance in a byo-yomi stage of 5
periods of 1 minute each, the clock will show 5 minutes.
When a player uses less time than the byo-yomi time on a certain turn, the time on the clock will be
reset to the value at the start of the turn. (5 minutes in this example). When a player in this example
needs 1 to 2 minutes for a move, then the clock will jump to 4 minutes at the end of the move. He
loses 1 byo-yomi period this way. In the same way he may lose 2 periods in one move if he needs 2 to
3 minutes to complete one move.

Canadian Byo-yomi

The drawback of this method is that at the end of each period the time should be called out loud. In
the era of analogue timers a certain number of moves were required in each byo-yomi period instead
of just one move. When a player has played the required number of moves within this time frame, he
will receive the same amount of time again for the next number of movers. This sequence can be
repeated many times. This method is called Canadian Byo-Yomi (CAN-BYO).
When playing Go it is common to get 5 minutes for 10 moves. Go players then place 10 stones aside
that have to be played within these 5 minutes. When the 10
receives 5 minutes for the next 10 moves. With this method the players cannot save time by playing
quicker than required. If the 10
5 minutes.
On a DGT 3000 the player who has played the required amount of moves in time, has to "reload" the
time by pressing a button on the clock.

Upcount

Sometimes the time should count up instead of the usual count down. This is done for example in
Scrabble™. After a TIME period of counting down, a count up period starts. The player whose side is
counting up may lose a number of points per unit of time in the counting up phase.

Sound

In most methods the sound is turned off by default, but it can be switched on and off at any moment
- / ♪
by pressing the
seconds before all time is used up. In the last 5 seconds a short beep will sound every second, and a
longer beep will be heard in the period between 0.01 and 0.00 seconds.
The display will show the

Operation

Description of the buttons

8
th
move is played after for example 3 minutes, the time will be reset to
button for 3 seconds. When sound is switched on, a beep will be heard 10
symbol in the upper central part when sound is switched on.
 In a setting mode the "cursor" is moved one position to the left.
When this button is pressed longer than 1 second its function will be
repeated.
 In Canadian Byo-yomi pressing this button for 3 seconds reloads the
byo-yomi time.
th
turn is played in time, the player again

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