Viewing and Editing Modulations
1.
Press MOD. The screen will display all modulation routings in the
current Program, one per page.
2.
Hold ENTER and press < or > to scroll through the different
routings.
3.
When you see the modulation routing that you'd like to edit, use <
and > to select the intensity, source, and intensity mod source fields.
Edit as desired using the VALUE knob.
The list of modulations can be long. To view only modulation routings
related to a specific controller or section of the synth:
1.
Hold MOD and press <. The Show In Mod List dialog appears.
2.
Press the button for AMP, PITCH, NOISE, RING MOD, SYNC,
X-MOD, or the desired Oscillator, Filter, Envelope, LFO, Lane, or
Effect; move a Mod Knob; hold ENTER and move a controller, play
a note (for Velocity), or send a MIDI message. Use the on-screen list
for other selections, such as key tracking or mod processors. Press
ENTER to confirm.
The list will be filtered to show only the matching items.
To clear the Show setting and show all modulations, press MOD in the
dialog above, or set Show to All.
Motion Sequence
Motion Sequences run individually for each voice. To hear the sequence,
you need to play at least one note on the keyboard. Use the HOLD
button to hold notes or chords, leaving your hands free for knobs and
modulation.
ENABLE: When this button is on, the Motion Sequence will play as long
as notes are held; when it's off, the Motion Sequence pauses. SYNC
NOTES (SHIFT-ENABLE) makes all the notes play in time with one
another–though there may still be variations due to per-note modula-
tion.
SEQ STEPS: Press this button to go to the main Motion Sequence page,
where you can select Motion Sequence presets. Timing, Pitch, Shape,
and four sets of Step Sequence values are separated into "Lanes;" see the
LEDs above buttons 9–16. To select a different Lane, SHIFT-press or
double-press the corresponding button. You can also select and save
presets for individual Lanes. To see an animated overview of the Lanes,
SHIFT-press or double-press button 5 (SEQ VIEW).
When the SEQ STEPS button is lit, buttons 1–16 select steps in the
current Motion Sequence Lane.
There are up to 64 Steps per Lane. Since there are only 16 buttons, the 64
Steps are accessed via four banks: A1–A16, B1–B16, C1–C16, and
D1–D16. To select from a different bank, first SHIFT-press or
double-press 1/2/3/4 (A/B/C/D) to select the bank (alternatively, hold
SEQ STEPS and then press the bank button). Buttons 1–16 will then
blink; press one to select a Step in the new bank.
TIMING: This Lane controls the duration of each Step. Durations can
use either time or rhythmic values, controlled by TEMPO On/Off
(SHIFT-press or double-press button 6). The default is regular 16th
notes, but you can enter complex rhythms or time sequences.
SHAPE: The Shape Lane creates a contour over the Timing step length.
It can affect the Pitch Lane or any of the Step Sequencer Lanes
(controlled by the Lane's "Use Shape" parameter).
NOTE ADVANCE: When this is on, each note played will increment
the initial Step by one. Try using this with the Arpeggiator!
RANDOM ORDER: When this is on, the Steps will play in a different
order every time the loop repeats.
Recording
To record knob movements into a Seq Lane, press REC, select Seq Lane
A–D (buttons 13–16), and follow the on-screen instructions. Only one
knob can be recorded per Lane.
To record a pitch sequence, press REC, select the Pitch Lane (button 11),
and follow the on-screen instructions. Note that this uses step recording,
not real-time recording.
Editor/Librarian
The multi/poly Editor/Librarian lets you edit and organize data on a
Mac or Windows computer, and transfer sound data back and forth
between the multi/poly and the computer. You can also import your
own wavetables. For more information, download the Editor/Librarian
and its documentation from www.korg.com.
Saving Sounds
The Performance, with its four Layers, is the main way of selecting,
editing, and saving sounds. While you can save Programs, Motion
Sequences, and Motion Sequence Lane and Kaoss Physics Presets, you
don't have to do so: all data is contained in the Performance. Similarly,
when you load any of these data types into a Performance, a new copy of
the data is created in the Performance. Any edits affect only the local
copy inside the Performance, and not the original data. This lets you edit
freely without worrying about affecting other sounds. To compare the
edited and saved versions of a Performance, hold ENTER and press
WRITE. To save:
1.
Press the WRITE button. The type of data to write is shown at the
top of the Write page. By default, this is set to Performance. To
choose a different data type, hold WRITE and press a button such as
LAYER A/B/C/D or SEQ STEPS, or select the type in the display.
2.
Optionally, cursor to the name and press ENTER. This brings up the
text edit page. Use < or > to move back and forth, and VALUE to
change the selected character. SHIFT changes character sets. Press
ENTER when you're done.
3.
To overwrite the existing sound, press WRITE. Note that changing
the name does not automatically make a new copy! To make a new
copy and leave the existing sound unchanged, press SHIFT-WRITE.
Either way, press ENTER to confirm, or SHIFT-ENTER to cancel.
Factory sounds may be write-protected, in which case only "save new" is
available.
Never turn off the power while data is being saved. Doing so may
destroy the internal data.
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