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Reloop RMP-1 SCRATCH MK2 B Bedienungsanleitung Seite 22

Professional tabletop mp3-cd player
Quelle: reloop.com
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NOTE: Your player also supports the Fader Start function. For this, connect the supplied 3.5 jack
cable of the relay/Fader Start connection hub -25- with the Fader Start connection hub of a com-
patible mixing console, such as the reloop rMX-40 DSP. By simply operating the fader of a mixing
console you can start or stop playing from the CD player.
26. 6.3mm headphones connection
Attach to this output -26- headphones with a 6.3 mm jack cable for monitoring.
27. Volume control for headphones
Use the wheel -27- to adjust the volume of the headphones.
28. Voltage switch
Switch to select the correct voltage of your country, either 115V or 230V.
ATTENTION! Damage caused by independently switching to the wrong voltage leads to a waiver
of any guarantee or warranty claims.
29. Cinch output hub
Connect the output hubs -29- with the Line IN hubs of your mixing console or amplifier.
30.Digital output hub
Connect the digital output hub -30- to a device that features a digital input, for example a CD burner,
MD recorder, digital mixer or audio card.
31. On/Off Switch
Switch your device on or off with this switch.
32. line cord connection hub
Connect the connection hub -32- with a line cord and insert it into an outlet.
sAMPling
This chapter details the possibilities and settings of the mighty on-board sampler of your device.
A loop is the permanent repetition of a sequence between a chosen loop starting point and a chosen
loop end point. Select a loop starting point by pressing the Loop IN button -12-. Select the Loop End
point by pressing the Loop OUT button -13-. The player goes automatically into Loop mode and the
Reloop display flashes. The sequence thus chosen is seamlessly re-played until the Loop OUT button
- 13- is pressed a second time. The player seamlessly goes into Play mode. To prompt the last played
loop against, press the Reloop button -14-. The player goes automatically into Loop mode.
nOTes:
NOTE: when in Sampler mode, playing a sampler is activated independently from CD play. In Play
mode the current track can also be heard as the sample. In Cue and Pause mode, only the sample
can be heard. The player saves the samples set in this manner until they are overwritten by new
ones or the device is switched off. Even when changing the track or the CD, the saved samples are
stored. The button of an assigned Sample bank is always lit red if the assigned (= sample's own)
CD has been inserted. If a different CD is inserted (= non-sample) the respective button lights
up in blue. The button of the last assigned sample bank also flashes in the respective colour. A
sample bank is overwritten when new samples are recorded. The four sample banks are also hot
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The player saves this loop for the current track only. when changing to a different track, no
loop is stored.
The currently saved loop starting point (set with the loop IN button -12-) is also the current
Cue Point. when saving a new Cue Point, after saving a loop and exiting the loop mode, this
overwrites the current starting point. The re-loop display goes off and no loop is saved any-
more. You have four sample banks available, each of 5 seconds. To record a sample, set a loop
as described above using the loop IN and loop OUT buttons. Then press the Memory button
-16- and then one of the four memory buttons -15- The loop thus set is now saved in the chosen
sample bank and the Memory button goes off. To play a sample, first press the Sampler button
-17-. Then press the desired one of the four memory buttons. The Sampler plays the sample
from the chosen bank in an endless loop (Endless mode). Press the Sample button once again
to play the sample once only (One Shot mode). To end playing the sample, press the Sample
button again. The light goes off.

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