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Starting Set-Up; Shuffleboard; Table Football - Playtive 322143_1901 Gebrauchsanweisung

16-in-1 multifunktionsspieltisch
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  • DE

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  • DEUTSCH, seite 30

Starting set-up

1. Set the pins in the starting position (see fig.).
2. Stand at the end of the game board opposite
the pins.
Rules of the game
• Every player gets a maximum of two throws of
the ball per frame.
• A game consists of 10 frames.
• During the game, the knocked over bowling
pins (points) are counted and added up to
determine the total point count at the end of
the game.
• The player with the most points wins.
Game
1. Toss a coin to decide which player will start
first.
2. Get the shuffle disc rolling across the game
board surface towards the bowling pins.
3. If some of the bowling pins are still standing
after the first throw, then throw again.
4. If you have knocked down all bowling pins af-
ter the first throw, you have earned a "strike".
It is the next player's turn.
Strike
• You achieve a "strike" if you knock over all 10
bowling pins in the first throw.
• When you get a strike, you do not get to
throw again.
• A strike counts for 10 points. The number of
bowling pins that you knock over in the next
two throws will be added to that as well.
Spare
• You achieve a "spare" if you knock over all
10 bowling pins by the second throw.
• A spare counts for 10 points plus the number
of bowling pins you knock down in the next
throw.
Open Frame
• You achieve an open frame if you don't knock
down all of the 10 bowling pins in one frame.
• An open frame is worth the bowling pins you
knock over in both throws.
Special rules, strategies, and tips can be found
by doing further reading on the game.
Shuffleboard
Precision game for 2 people.
Accessories
1 x Universal playing field (6),
Shuffleboard playing board ( 3 )
2 x Shuffle discs, blue
2 x Shuffle discs, red
3
Aim of the game
The aim of the game is to earn points with your
own shuffle discs, block your opponent, or knock
your opponent's shuffle discs into the 10 OFF
zone.
Game set-up
1. Distribute the shuffle discs. Every player
should receive 2 shuffle discs of the same
colour.
2. Toss a coin to decide which player will start
first.
Rules of the game
• Players stay at one end of theplaying field.
• Every player must launch 2 shuffle discs
towards the point triangle each round.
• In order to earn points, a shuffle disc must stop
fully within a field of the point triangle.
• The number of points written in the field of
the points triangle where the disc stops are
counted.
• Each player can try to knock their opponent's
discs out of the points triangle.
• When a player's shuffle disc ends up in the 10
OFF zone, 10 points will be subtracted from
this player's score.
• Points are added to or subtracted from the
players' scores after each round.
• The game continues until the previously
agreed point count has been reached (max.
90).
Game
1. Position your disc at the end of the playing
field opposite the points triangle (playing field
( 3 )).
2. Launch the shuffle disc so it slides across the
table and repeat until all of the discs have
been launched.
3. Count the number of points earned.
4. Collect the discs and play the next round.
You can find strategies, tips, and special rules by
doing further reading on the game.

Table football

Dexterity game for 2 people or 2 teams of two.
Accessories
1 x Table football playing field (1)
3 x Table footballs
Aim of the game
The aim of the game is to shoot a certain number
of balls into your opponent's goal using the play-
er figurines attached to the rotatable grip rods.
Rules of the game
• A set consists of at least 6 and no more than
10 goals.
• Once the set has been completed, players
must switch sides. Both players/teams may
agree not to switch sides.
• The team of two that gets to put in the ball is
the first to decide the position of the players.
Each player plays with two rods and must stay
in the same position for the entire game.
• When only 2 players play against each other,
each player must play on all of the rods for
their own team.
Game
1. Toss a coin to decide which player or team
will start first.
2. If you get to put in the ball, throw in a table
football ball through the ball serving hole on
the playing field. The ball is "in play".
3. Move the ball from row to row by rotating the
respective rods.
4. Continue to pass the ball until you are able to
shoot for a goal.
Note: If the ball rolls past the goal line, this is
scored as a goal even if the ball bounces back
onto the playing field.
Putting the ball into play
• The ball is put into play at the beginning of the
match or after a successful goal by throwing it
through the ball serving hole. The person put-
ting in the ball may try to influence the course
taken by the ball.
• Players are not allowed to touch the ball once
it is in play in the playing area.
• The ball is in play as soon as it touches the
playing field. Only then can the ball be
played with.
• The team putting in the ball cannot shoot a
goal before the ball has touched a player.
• The ball cannot be put in before all players
have confirmed that they are ready to play.
Subsequent put ins
• The following put ins are performed by the
team/player against which the last goal was
made.
• In a match with several sets, the first put in is
always done by the losing team.
Ball in play
• Once the ball has been put in, it must remain
in play.
• A ball that rolls into the ball serving hole and
then back onto the playing field is considered
to be in play.
Ball out of play
• The ball is considered to be out of play when
it touches an object outside of the playing
area. It is put back into play by the player/
team that originally threw the ball in.
Dead ball
• A ball is considered a "dead ball" when it
lies absolutely still and none of the player
figurines can reach it.
• If the ball is declared a "dead ball" while it is
located between the goal and the next 2-play-
er rod (28), it is placed in the closest corner
and rolled onto the playing field.
• If the ball is declared a "dead ball" while it is
located between the two 5-player rods (30), it
is put into play again through the serving hole
by the team that originally put it in.
Time out
• Every team/player gets two time outs per set.
• A time out cannot exceed 30 seconds.
• A time out can only be used when the ball is
not moving.
GB
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