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FLEISCHMANN multiMAUS 686701 Handbuch Seite 39

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2.2. Locomotive address mode
The multiMAUS also gives you the option of controlling your loco-
motives using the decoder address only. The display screen shows
the locomotive address with the letter "L" before it (in this case,
locomotive address 36), the locomotive symbol and all the selected
functions.
You can select another locomotive (address) in two different ways:
– using the "arrow keys",
– directly, by entering the number with the function keys after having pressed the "shift" and
the "Light / OK" keys at the same time.
Changes to the speed steps can either be made in the "LOCO" > "EDIT" menu (see section 2
"Menu functions") or using the key combination "MENU" and one of the "arrow keys". You
make the switch using one of the arrow keys. To return to locomotive address mode, press the
"STOP" key.
You can use the
the "arrow keys". When the "arrow key" is pressed and held, the search process stops briefl y
at the last selected locomotives before continuing.
Information on how to program a new locomotive address using CV1 can be found in section
6, page 42.
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"Smart-Search function" to help you when searching for an address using
Change the suggested value by either using the
"shift" key and one of the "arrow keys" or by
entering the number directly using the "function
keys". This change only affects the library name
order! You must change the decoder address
using CV1 (see section 6, page 42).
Confi rm by pressing "OK"
You select the
speed steps using the "arrow
keys". You have 3 options available. 14, 28 or
128 speed steps. The factory setting is for 28
speed steps. If you have selected a preset in
the "SETTINGS" menu, this will appear on the
display screen.
If you switch to 128 speed steps, you can con-
trol your locomotive with a particularly high
level of sensitivity. Modern decoders give you
the option of fi ne control.
If you do not wish to make a change, simply
press "OK".
When you press the "OK" key for the fi nal
time, you are fi nished entering the locomotive
in the library. Just check whether the locomotive
address in the library is identical to the address
saved in the locomotive decoder. Re-program
the locomotive address as necessary (see sec-
tion 6, page 42). The locomotive can now be
controlled.

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