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Karella CB-25 Bedienungsanleitung Seite 25

Dartautomat
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Each player attempts to score in succession from 1 to 20 and the bullseye. Each player throws 3 darts per round.
If they hit the correct number, they then aim for the following number. The first player to reach 20 wins. The dis-
play indicates which segment to throw at. A player must aim at a segment until they hit it, and then the display
shows the next segment to target.
For this game, many difficulty levels can be set. In each game, the same rules apply with the following differenc-
es:
ROUND-THE-CLOCK 5 - The game starts with segment number 5.
ROUND-THE-CLOCK 10 - The game starts with segment number 10.
ROUND-THE-CLOCK 15 - The game starts with segment number 15.
Since no scoring is done in this game, double and triple rings count as single numbers. For those who love a
challenge, additional difficulty levels are available:
ROUND-THE-CLOCK Double - Players must hit a double in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Double 5 - The game starts with double segment 5.
ROUND-THE-CLOCK Double 10 - The game starts with double segment 10.
ROUND-THE-CLOCK Double 15 - The game starts with double segment 15.
ROUND-THE-CLOCK Triple - Players must hit a triple in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Triple 5 - The game starts with triple segment 5.
ROUND-THE-CLOCK Triple 10 - The game starts with triple segment 10.
ROUND-THE-CLOCK Triple 15 - The game starts with triple segment 15.
G54 = Game 54 = KILLER
In this game, you find out who your true friends are. The game can also be played with two players, but the more
players, the more exciting it becomes. At the beginning, each player selects their number by throwing a dart at
the target area. The LED display will show the message "SEL." Each player keeps the assigned number for the
entire game, and two players cannot have the same number. Once each player has a number, the game begins.
Your first goal is to designate yourself as a "Killer" by hitting the double ring of your chosen number. Once you
achieve this, you become a "Killer" for the rest of the game. Your next goal is to "kill" your opponents, meaning
you must hit their segment number until they have lost all their "lives." The last player with remaining lives is the
winner. You can also form a "team" and try to eliminate the stronger player from the field.
G55 = Game 55 = DOUBLE DOWN
Each player starts the game with 40 points. The goal is to land as many hits as possible in the active segment
of the current round. In the first round, the player must throw at the 15 segments. If they don't hit any 15 seg-
ments, their score is halved. When they do hit 15 segments (double and triple rings count accordingly), each 15
is added to the starting total. In the next round, players throw at the 16 segment, and the hits are added to the
new cumulative score. If no hits are recorded, the total score is halved.
Each player takes turns throwing at the numbers indicated in the table below (the active segment to aim for is
displayed on the screen). The winner is the player who finishes the game with the highest score.
15
Player 1
Player 2
G56 = Game 56 = DOUBLE DOWN 41
every Double Field
16
DBL
17
8089.01 Karella Dartautomat CB-25
every Triple Field
18
TPL
19
Bullseye
20
B
TAL
25

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8089.01