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Karella CB-25 Bedienungsanleitung Seite 24

Dartautomat
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G12 = Game 12 = ADVANCED CRICKET
In this challenging variation of CRICKET, players must "close" the segments 20, 19, 18, 17, 16, 15, and Bullseye
by hitting only double and triple segments. Double segments count as single hits, and triple segments count as
double hits. The player who first closes all segments and achieves the highest score wins.
G13-15 = Game 13-15 = SHOOTER (3 variants)
This game tests the players' ability to place multiple darts in a segment during one turn. The computer randomly
selects the segment to aim for. The points are scored as follows:
Single segment = 1 point
Double segment = 2 points
Triple segment = 3 points
If the computer selects Bullseye, the outer Bullseye is worth 2 points, and the inner Bullseye is worth 4 points.
The player with the most points at the end of the game is the winner.
G16-18 = Game 16-18 = OVERS (3 variants)
In this game, each player must score more points than the previous player in three throws. Before the game
begins, the number of "lives" or rounds is determined. If a player scores fewer or the same number of points as
their predecessor, they lose a "life." The LED display on the right side flashes once for each lost life. The player
who is the last one with remaining "lives" wins.
G19-21= Game 19-21 = UNDERS (3 variants)
This game is the opposite of OVERS. Players must score fewer points than their predecessors. The game starts
with the highest possible score (180 points). If a player scores more points than their predecessor, they lose
a "life." Any dart outside of the segments and dropped darts are penalized with 60 points. The last player with
remaining "lives" wins.
G22-29 = Game 22-29 = COUNT-UP ( 8 variants)
The objective of the game is to be the first to reach the predetermined total score (300), which is set when select-
ing the game. Each player attempts to accumulate as many points as possible in each round. Double and triple
segments double or triple the numerical value of the individual segments, respectively. For example, if a dart
lands in the Triple 20 segment, that's worth 60 points. The total score for each player is displayed on the screen
as the game progresses. Other variations of this game are described below. The rules are the same except for
the varying total score as indicated by the last number.
COUNT-UP 400
COUNT-UP 800
COUNT-UP 500
COUNT-UP 900
COUNT-UP 600
COUNT-UP 999
COUNT-UP 700
G30-41 = Game 30-41 = High Score (12 variants)
The rules for this competitive game are simple. The winner must have scored the most points in three rounds
(nine darts). Double and triple segments count as double or triple points for the respective segment. Other var-
iations of this game are described below. The rules are the same, except for the number of rounds, which is
indicated by the last number.
High Score - 4 Rounds High Score - 10 Rounds
High Score - 5 Rounds High Score - 11 Rounds
High Score - 6 Rounds High Score - 12 Rounds
High Score - 7 Rounds High Score - 13 Rounds
High Score - 8 Rounds High Score - 14 Rounds
High Score - 9 Rounds
G42-53 = Game 42-53 = ROUND-THE-CLOCK (12 Variants)
24
8089.01 Karella Dartautomat CB-25

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