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Pre Flight Checklist; Flying Tips And Repairs - Reely Flybaby PNP Bedienungsanleitung

Semi scale flugmodell
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Pre flight Checklist

9
Before Flying Check List
1. Charge flight battery.
2. Install flight battery in aircraft (once it has been fully charged).
3. Bind aircraft to transmitter.
4. Make sure linkages move freely.
5. Perform Control Direction Test with transmitter.

Flying Tips and Repairs

Range Check your Radio System
After all assembly, range check the radio system with the FLY BABY Refer to
your specic transmitter instruction manual for range test information.
Flying
Always choose a wide-open space for flying
your FLY BABY. It is ideal that you at a
sanctioned flying field. If you are not flying
at an approved site, always avoid flying near
houses, trees, wires and buildings. You should
also be careful to avoid flying in areas where
there are many people, such as busy parks,
schoolyards or soccer fields. Consult local laws
and ordinances before choosing a location to
your aircraft.
This is a go-where-you-point-it aircraft. It tracks
very straight and is capable of many manoeuvers. It has a wide speed range,
from full throttle high-speed passes to slow flight, but has great handling qualities
throughout its entire flight envelope. If this is your first ducted fan aircraft, just
remember that because there is no prop blast blowing air over the control
surfaces, the controls will not be as responsive at low speeds. The aircraft is
easy to fly, but because it can reach a very high speed, plan your flight path to
avoid obstacles or people.
ROG Takeoff
Taxi into position on the runway. Avoid sharp turns when taxiing at higher speeds
to avoid tipping the aircraft on its side. Once in position on the runway, start
your timer. Hold 1/2 to full up elevator at the start of the takeoff roll to get weight
off the nosewheel and allow for smoother takeoffs. Steer with the rudder, and,
as speed increases, reduce the up elevator input to 1/4 to 1/2 up elevator. The
airplane will lift off when flying speed is reached.
Belly Landing
If landing on grass without the landing gear, use the same approach as if flying
with landing gear. Start your are with the power off about 1 foot (30 cm) above
the ground and hold the nose off until the tail touches down. Try to keep the
wings level to prevent clipping a wing on the ground and turning the aircraft
sideways.
16
9
Before Flying Check List
6. Adjust flight controls and transmitter.
7. Perform a radio system Range Check.
8. Find a safe and open area.
9. Plan flight for good conditions.
CAUTION: Always lower the throttle after landing to avoid accidental
intake of materials, which could result in possible damage to the rotor and/or
motor and cause personal injury.
For your first flights, set your transmitter timer or a stopwatch to 4 1/2 minutes.
Adjust your timer for longer or shorter flights once you have own the model.
When the motor pulses, land the aircraft immediately and recharge the flight
battery. It is not recommended to continuously fly the battery to LVC.
Landing
This aircraft is very easy to land and can reward you with very smooth scale
like touchdowns. Approach the runway with a 1/4 to 1/8 throttle. Use the power
to control altitude and the elevator to control angle of attack. Once your glide
path is established, fly the aircraft down to about a foot (30 cm) off the runway.
Gradually reduce power and are the aircraft to touch down on the main wheels
first. Reduce elevator input to set the nosewheel on the ground and steer with
the rudder stick until the aircraft has come to a stop. You can hold the nosewheel
off the runway while landing for aerodynamic braking, however, be aware that
the aircraft can hop back into the air if a gust of wind or too much elevator input
is given while holding the nose off the ground. Always make wide turns with the
nose gear to avoid tipping the aircraft on its side.
Repairs
Thanks to the Z-Foam construction, repairs to most of the foam can be made
using virtually any adhesive (hot glue, regular CA (cyanoacrylate adhesive),
epoxy, etc).
NOTICE: Use of CA accelerant on your model can damage paint. DO NOT
handle the model until the accelerant fully dries.
When parts are not repairable, see the Replacement Parts List for ordering by
item number.

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