Programming
8.3 Programming Chases
For programming chases, 30 additional memory banks for sequences of up to 485 steps are available. Previously
memorized scenes may also be compiled to a chase in any desired order. Chases may run automatically, manually, or
sound-controlled.
1
Activate the programming mode.
2
Press the CHASE button (button lights).
3
Select the desired memory bank with one of the
number buttons at the lower right corner.
ï
If the memory bank does not contain data, the
display
indicates
Otherwise the display indicates the number of
steps, e.g. <Chase04 Step010<.
ï
If necessary, use the PAGE button to switch
between the memory banks 1-15 (LED A lights)
and 16-30 (LED B lights).
4
Adjust the first scene with the motor faders, the
encoder wheels and the effect generator as
described before.
5
Press the REC button to memorize the step.
ï
To confirm the memory procedure, all LEDs of the
controller flash three times.
ï
The indication <Step001" changes to <Step002<
and you can adjust and memorize the next step.
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e.g.
<Chase01
Step000<.
6
Repeat the steps 2 to 4 to memorize the next step.
7
To delete a chase keep pressing the DEL button
and select the chase to be deleted with the
number buttons.
ï
The LEDs of the memory banks containing data
light.
ï
If necessary, use the PAGE button to switch
between the memory banks 1-15 (LED A lights)
and 16-30 (LED B lights).
ï
To confirm the deleting procedure, all LEDs of the
controller flash three times.
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