Herunterladen Diese Seite drucken

Karella Premium Silver Bedienungsanleitung Seite 29

Dartautomat
Vorschau ausblenden Andere Handbücher für Premium Silver:

Werbung

Verfügbare Sprachen

Verfügbare Sprachen

attempt to hit all three targets with their three darts within 15 seconds. Each hit scores one point (so a maximum
of 3 points per round). The first player to reach 15 points is the winner. In this game, the double and triple seg-
ments are individual targets. For example, if a player needs to hit a single number and hits the double segment,
that hit does not count.
G08 = Game 8 = BIG SIX
This game allows players to dictate the target for their opponents. However, players must earn the chance to
choose the target by hitting the current target. The first target is Single 6. Before the game begins, players must
agree on how many "lives" each player has. Within three throws, Player 1 must hit a "6" to save their life. After
hitting this target, the next dart determines the opponent's target. If Player 1 fails to hit the target, they lose a
life and the opportunity to choose the next target. Player 2 must then attempt to hit the "6," and so on. Single,
Double, and Triple segments are considered separate target segments in this game. The goal is to choose target
segments that are difficult for the opponent to hit (e.g., "Double Bull's Eye" or "Triple 20"), causing them to lose
their "lives." The player who is the last one with remaining "lives" wins.
G16-18 = Game 16-18 = OVERS (3 variants)
In this game, each player must score more points than the previous player in three throws. Before the game
begins, the number of "lives" or rounds is determined. If a player scores fewer or the same number of points as
their predecessor, they lose a "life." The LED display on the right side flashes once for each lost life. The player
who is the last one with remaining "lives" wins.
G19-21= Game 19-21 = UNDERS (3 variants)
This game is the opposite of OVERS. Players must score fewer points than their predecessors. The game starts
with the highest possible score (180 points). If a player scores more points than their predecessor, they lose
a "life." Any dart outside of the segments and dropped darts are penalized with 60 points. The last player with
remaining "lives" wins.
G22-29 = Game 22-29 = COUNT-UP ( 8 variants)
The objective of the game is to be the first to reach the predetermined total score (300), which is set when select-
ing the game. Each player attempts to accumulate as many points as possible in each round. Double and triple
segments double or triple the numerical value of the individual segments, respectively. For example, if a dart
lands in the Triple 20 segment, that's worth 60 points. The total score for each player is displayed on the screen
as the game progresses. Other variations of this game are described below. The rules are the same except for
the varying total score as indicated by the last number.
COUNT-UP 400
COUNT-UP 800
COUNT-UP 500
COUNT-UP 900
COUNT-UP 600
COUNT-UP 999
COUNT-UP 700
G30-41 = Game 30-41 = High Score (12 variants)
The rules for this competitive game are simple. The winner must have scored the most points in three rounds
(nine darts). Double and triple segments count as double or triple points for the respective segment. Other var-
iations of this game are described below. The rules are the same, except for the number of rounds, which is
indicated by the last number.
High Score - 4 Rounds High Score - 10 Rounds
High Score - 5 Rounds High Score - 11 Rounds
High Score - 6 Rounds High Score - 12 Rounds
High Score - 7 Rounds High Score - 13 Rounds
High Score - 8 Rounds High Score - 14 Rounds
High Score - 9 Rounds
G42-53 = Game 42-53 = ROUND-THE-CLOCK (12 Variants)
Each player attempts to score in succession from 1 to 20 and the bullseye. Each player throws 3 darts per round.
8075.01 Karella Dartautomat Premium Silver
29

Werbung

loading

Diese Anleitung auch für:

8075.01