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Deleting Scenes; Programs (Chase); Creating / Extending Programs; Calling Up Programs - Leuchtkraft DMX-3216 Bedienungsanleitung

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5.2.3 Deleting scenes

1) Keep the button PROGRAM / REC (10) pressed
for 3 s . The LED next to the button will start to
flash to indicate that the programming mode
has been activated .
2) Press the button SCENE / FIXTURE (5) so that
the LED above the button starts to flash .
3) Select the level to which the scene to be
deleted is saved . The LEDs A – D (2) indicate
the current level . Use the button PAGE (3) to
switch to another level .
LEDs light up above the buttons to which
a scene has been saved .
4) To delete the scene, keep the button DEL (21)
pressed and also press the button for the scene
to be deleted . All LEDs will flash briefly to con-
firm the deletion; the LED above the button
will extinguish .
Repeat steps 3 and 4 to delete further scenes .
5) To exit the programming mode, keep the but-
ton PROGRAM / REC (10) pressed for 3 s . The
LED next to the button will extinguish .
5.3 Programs
(CHASE)
Unlike scenes that must be called up manually
and individually, programs are made up of a
sequence of adjustments that can be called up
automatically (using adjustable intervals), mu-
sic-controlled or manually . 16 programs with up
to 750 steps may be saved . The programs may
run at the same time .

5.3.1 Creating / extending programs

1) Keep the button PROGRAM / REC (10) pressed
for 3 s . The LED next to the button will start to
flash to indicate that the programming mode
has been activated .
2) Press the button CHASE (7) . The LED above
the button will light up . In addition, the LEDs
above the number buttons (17) to which a pro-
gram has already been saved will start to flash .
3) Press one of the 16 number buttons to which
the new program is to be saved . Selecting a
number button to which a program has al-
ready been saved will add additional program
steps to the existing program . All the LEDs
above the number buttons will extinguish after
a short period of time; the LED above the but-
ton SCENE / FIXTURE (5) will light up instead of
the LED above the button CHASE . In addition,
will appear on the display .
FIXTURE
4) Consecutively select and adjust the units to
be used by the program (
call up scenes that have already been created
(
chapter 5 .2 .2) .
5) Press the button PROGRAM / REC briefly . The
program step will be saved . All LEDs will briefly
flash to confirm that the program step has
been saved; the following will appear on the
display:
Chase xx
STEP 001
(program xx, program step 1)
Repeat steps 4 and 5 to add further steps to the
program .
Repeat steps 2 to 5 to create further programs .
6) To exit the programming mode, keep the but-
ton PROGRAM / REC pressed for 3 s . The LED
next to the button will extinguish .

5.3.2 Calling up programs

1) Press the button CHASE (7) . The LED above
the button will light up;
on the display .
2) Use the number buttons (17) to call up the
program . The LED above the button will light
up; the following will now appear on the dis-
play:
Chase xx
STEP 001
(program xx, current program step 1)
It is also possible to select multiple programs
at the same time . The display will then refer to
the program most recently selected .
When a button is pressed to which no
program has been saved,
on the display .
3) The LEDs AUTO, MUSIC and MANUAL (8) in-
dicate the control type currently selected for
the programs . Use the button next to the LEDs
to switch over between the types:
AUTO
The program will be time-controlled . Use the
control FADE TIME (25) to adjust the cross-
fade time between the program steps (0 to
30 s) . The display will indicate the current
adjustment, e . g .
FT:0.71S
WAIT TIME (24) to adjust the duration of the
  chapter 5 .1) or
will appear
Chase
will appear
NULL
. Use the control
23

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