Knight
The knights are the only pieces which can jump across other pieces. With each move, they move to a square of another
color. This move is called the »knight's move«. They move two steps in one direction and one step in the other or vice versa.
They move at right angles. Example: A knight placed on D3 has eight possible squares to which it can move: B4 or B2, C1 or
El, F2 or F4, E5 or C5.
Bishop
Bishops are moved only diagonally, i.e., obliquely upwards to the right or left or obliquely downwards to the right or left,
namely over as any number of empty squares. A bishop never changes the color of the square on which it was originally
placed.
Queen
The queen is the most powerful piece. It can move horizontally, vertically and diagonally across any number of empty
squares. For one move, however, it must not be moved in two different directions.
King
The king may be moved only one square at a time but in any direction, i.e., from its starting square to an adjacent square.
Exception: see castling. The king must not be moved to a threatened square.
Castling
Castling is a move by which, if necessary, the king is to be protected and at the same time one of the castles can be better
brought into action. If the squares between the king and the castle are free and neither the king nor the castle were already
moved, both pieces can be moved in one go. For this, the castle moves to the square next to the king and the king moves
over the castle to the square next to it.
Win
In principle, the game is ended and decided if the king of the other player cannot be protected any longer. The king is then
"checkmated"
The game can also end in a draw.
If a player cannot move any piece any more, it ends in »stalemate«. The king cannot move if it has no escape square without
being attacked (the king must not enter any square that is threatened by check).
There are several ways in which the game can end in a »draw«:
a) if neither of the two players - because of the pieces remaining or the state of the game - can achieve "checkmate"
b) if the same piece is moved three times in one and the same way, the player whose turn it is can demand a »draw« (3-
move rule).
c) if within the last 50 moves, no piece was removed and no pawn moved, this is also considered as a »draw«.
Deck of cards
The enclosed deck of cards contains 52 cards and 2 jokers so you can play Skat, Mau Mau, 17+4 or any of the popular
games.
Air hockey
Carefully place the air hockey board on the billiard table. Take care not to damage the cushions. Now drive the puck over the
playing area with the pusher. When the puck lands in the goal, this counts as one point. The winner is the player with the
most points.
Shuffleboard
For shuffleboard, you push weighted pucks down the table. The puck should then land in the triangular scoring area on a
space with the highest possible number of points. Each player has three goes. The points from the three goes are added. If a
puck lands on the "Off" space, all the points scored so far in this go are lost. It is then the turn of the next player. The winner
is the player with the most points.
Dice shaker and dice
A dice shaker and dice are also supplied.