Draughts
Lots are drawn to decide who gets the white pieces and who the red. As
illustrated, the pieces on the black squares of the outer three rows are placed
opposite each other. White always starts the game.
The game is played only on the black squares. The pieces are moved
forward by 1 square in an oblique direction, one player alternates with
another player. The squares on which there are your own or an opponent's
piece may not be occupied.
If there is an opponent's piece with an empty square behind it; you can move
over it with the next move and remove it. Jumping can be continued as long
as there is a free square directly behind an opponent's piece. Jumping is
possible in a zigzag direction but only forward. Jumping over your own
pieces is not allowed. If a piece reaches the other side of the board, that
piece becomes a king This is shown by putting an already removed piece of
your own color on top of this piece, i.e., two pieces on top of each other. The
king has the advantage that it can be moved in all directions, also
backwards, over as many squares as are free. Pieces of the other player are
removed in the same way as described above. If a player moving a piece
forward does not notice that he can jump over a piece of his opponent, the
opponent can then remove the piece or the king. The player who removed all the opponent's pieces or encircles the
opponent in such a manner that he cannot move his pieces any more is the winner.
Pawn
The pawns may only move forward by one square towards the opponent.
From the starting position and for the first move only, a pawn can move forward 2 squares but this is not obligatory. The
pawns differ from all the other pieces in that the removing direction deviates from the moving direction. They can take a piece
only diagonally. Example: A white pawn on D4 may not take a black piece placed on D5 but can take the pieces placed on
C5 or E5. After removing it, it continues in its usual direction, i.e., one square forward. If a pawn reaches the last line of the
chessboard, it can be changed into any other piece.
Castle
Castles may move in the horizontal and vertical directions, i.e., either upwards or downwards, to the right or to the left, and
this across many empty squares. Since they are positioned in the corners of the chessboard, it is not easy to bring them into
action. Exception: see castling.
Chess
Setup - Black chessmen / White chessmen
The chess board is placed as illustrated between the players sitting opposite
each other so that on the right-hand side of each player there is a white square
in the corner. Each player has 16 pieces. Lots are drawn to decide gets the
white pieces. The board is set up as illustrated. Make sure that the white queen
is on a white square and the black queen on a black square. Each player
moves a piece in turn. The game starts with white.
The aim of the game is to "checkmate" the opponent's king by clever moves. If
a king is directly threatened, it is said to be in "check". If the opponent's king is
put in check, the opponent has to be informed so that he has the chance to
move his king to a safe square. If the king cannot escape, it is "checkmate".
The individual pieces may make certain prescribed moves to threaten the
opponent's king. Every piece that according to these rules can move to a
square occupied by an opponent's piece can take this piece (remove it from the
game).
T = castle (rook)
S = knight
K = king
B = pawn
L = bishop
D = queen