Herunterladen Inhalt Inhalt Diese Seite drucken

Editing Steps; Using The Fx Generator - EuroLite DMX Move BIGFOOT Bedienungsanleitung

Inhaltsverzeichnis

Werbung

Verfügbare Sprachen

Verfügbare Sprachen

● The DMX channels are combined in 2 groups (pages) of 8 channels each. If necessary, use the PAGE button
to switch between the channels groups and repeat the steps until the desired values are assigned to all
channels. The A and B LEDs above the button indicate which channel group is selected.
4
Press the REC button to memorize the scene.
● To confirm the memory procedure, all LEDs of the controller flash three times.
● The indication " Step:000" changes to "Step:001" and you can adjust and memorize the next step.
5
Repeat the steps 3 to 4 to memorize the next step.
After storing the desired chase, switch off the programming mode by pressing the REC button until the display
6
indication switches back to "Auto".

Editing steps

1
Activate the programming mode. Select the chase to be edited with one of the number buttons 1-15. The
adjacent LED lights.
2
You can now add an additional step to the chase. Simply create a scene and shortly press the REC button to
memorize the revised chase.
3
To insert a step between two steps, use the buttons of the lower display to jump to the step after which a new
step is to be inserted. Press the MENU/ESC button to activate the insert function (indication "Insert"). Then
create the desired scene and press the REC button to memorize the revised chase.
4
To change a step, proceed similarly: Create a new step via the insert function and delete the previous step.
To delete a step, select it with the buttons of lower display. Then press the DEL button to delete the step.
5
● To confirm the deleting procedure, all LEDs of the controller flash three times.
6
To delete a chase, keep pressing the DEL button and select the chase to be deleted with the number buttons
1-15.
● To confirm the deleting procedure, all LEDs of the controller flash three times.
7
To copy a step, select it with the buttons of the lower display. Then use the number buttons 1-15 to select the
memory bank you would like to copy the step to. Press the REC button to memorize the revised chase.
8
After editing a chase, switch off the programming mode by pressing the REC button until the display
indication switches back to "Auto".

Using the FX generator

The built-in FX generator allows creating 8 different patterns for pan and tilt movement of moving heads or
scanners as well as 6 additional color effects for LED light effect units. The effects can be saved together with
other DMX values in a scene or a complete chase.
1
While creating a chase, press the MOVEMENT
button to switch to effect mode. The adjacent
blue LED should light up.
2
Select the desired effect with the number
buttons 1-15. The selected fixtures will begin to
perform the movement or color effect.
● Number
buttons
designed for pan and tilt movement of moving
heads or scanners.
● Number buttons 9-15: Create color effects for all
kinds of LED spotlights.
3
The parameters of the movements and color
effects can be edited and adapted to your
particular application. For movements, a number
of parameters are available and for color effects,
the running speed is adjustable.
● Movements 1-8: Press the SWAP button to
switch between the parameters and adjust the
values with the buttons of the lower display.
Please refer to the right-hand side for detailed
information on the parameters.
● Color effects 9-15: Use the buttons of the lower
display to adjust the running speed between 1
and 100 % (indication "Movement Speed ").
4
If you would like to add the effect to several steps
of the chase, activate the effect for the first step
and store it with all other steps.
1-8:
Create
movements
Overview of all parameters
Movement range:
Here you can define for pan and tilt separately, how
large the movement radius of the moving heads
should be (1 to 100%).
Movement offset:
Here you can enter the midpoint of the pan/tilt
movement. Would you like to see the exact midpoint
without spot movement, then set the movement
radius initially to 0, select your midpoint, and then
enter the desired radius.
Movement speed:
Here you can enter the running speed of a moving
head for one step of the movement (between 1 and
100 %). A lower value may lead to erratic movements
of the moving head as the fixture cannot implement
the speed adjusted.
Delay level:
By setting a delay time for the operation of several
moving heads, you can create waves or other
effects. When set to 0, all moving heads will run in
sync. From the value 1 the effect will be delayed by a
full step, 2 will delay half a step, 3 will delay one-third
step, until finally 25 will delay the fixtures by 1/25
step. A high value is not useful for the operation of a
small number of fixtures, however, with a large
number of fixtures you can achieve great effects.
It is necessary to shortly switch the effect
NOTE
off and on again for the changes made to take effect.
28 • EN

Quicklinks ausblenden:

Werbung

Kapitel

Inhaltsverzeichnis
loading

Diese Anleitung auch für:

Dmx move bigfoot

Inhaltsverzeichnis