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Game Rules - Carromco Score 301 #2 Bedienungsanleitung

Elektronisches dartboard
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  • DEUTSCH, seite 20
G22
21 points
G23
Shooting I
G24
Shooting II
G25
Shooting III
G26
Shooting IV
Each Player's turn is indicated by P-1, P-2 ....P-8.
Each player is entitled to throw 3 darts per turn.
The three small darts at the right side of the display are showing the throwed
darts for the turn.
This electronic dart game can show total scores and reveal the targets
automatically.
Always wait for the board to finish sounding the signal before throwing darts.
G01
OPTION: 301, 501, 601, 701, 801, 901, 999 / DOUBLE BULL/ SINGLE BULL
This is the most popular dart game, played in most leagues and tournaments.
Each player starts the game with 301 points (or 501, 601, etc.). At the end of each
player's turn, the sum of the three darts thrown is subtracted from the player's
score. The player who reaches exactly zero first wins the game. The play can
continue until the 2nd, 3rd and 4th places are
To make the game more challenging, you may select DOUBLE IN and/or
DOUBLE OUT to set additional restrictions on how to start and end the game.
The choices are as follows:
SiO (Standard): The scoring begins and ends when any number is hit. The player
can finish the game with a hit on any number that reduces the score to exactly
zero. When a player exceeds the score needed to reach exactly zero, the turn is a
"bust" and the score reverts back to what it was before the turn.
diO - Double In: The scoring begins when a number in the double's ring or the
Double Bull's Eye is hit. No score will be counted until this condition is met. SdO -
Double Out: The player can finish the game whith a hit on a number in the
double's ring or the Double Bull's Eye that reduces the score to exactly zero.
When a player exceeds the score needed to reach exactly zero or "1", the turn is a
"bust" and the score reverts back to what it was before the turn (Remaining "1"
score is also a bust, because there is no possibility to bring it to zero with a double
hit)
diS – Double In + Double Out: The scoring begins when a number in the
double's ring or the Double Bull's Eye is hit and it ends when a double's ring or the
Double Bull's Eye is hit that reduces the score to exactly zero.
PLAYING THE GAME

GAME RULES

determined.
21P
7
S-1
1 / 2
S-2
1 / 2
S-3
1 / 2
S-4
1 / 2
301-999 GAMES
1-8
1-8
1-8
1-8
1-8
9

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