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Dartmaster 180
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Option 215: segments 1-15
Option 220: Segments 1-20
The player must hit the double-zone of the segments displayed by the machine. If the segment
was hit, the next segment is displayed and the machine comments with a "Yes" or "No". The
first player to hit all the segments is the winner.
G10 Round the Clock-triple (305, 310, 315, 320)
In this game, only the triple-zones of the following segments are played:
Option 305: segments 1-5
Option 310: segments 1-10
Option 315: segments 1-15
Option 320: Segments 1-20
The player must hit the triple-zone of the segments displayed by the machine. If the segment
was hit, the next segment is displayed and the machine comments with a "Yes" or "No". The
first player to hit all the segments is the winner.
G11 Legs over (3, 5, 7, 9, 11, 13, 15, 17, 19, 21)
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19 or 21 represent the number of lives of a player. Each
player starts with the set number of lives available. At the start of the game the machine shows
a score on the display for the first player. The player must now try with his three throws to
reach or exceed the appropriate score. Should he succeed, he does not lose a life. The following
players must attempt to reach a higher or equal score than the previous player. Should they
not succeed, they lose a life. The points can be deleted with the "Start" button or three misses
resulting in a life-point deduction. Once a player has no more life points, he retires. The player,
who has the most life points remaining, wins.
G12 Legs under (U03, U05, U07, U09, U11, U13, U15, U17, U19, U21)
Option: U03, U05, U07, U09, U011, U013, U015, U017, U019 or U021 represents the number
of lives of a player.
Each player starts with the set number of lives available. At the start of the game the machine shows
a score on the display for the first player. The player must now try with his three throws to reach
a lower or equal score, should he not succeed he loses a life. The following players must att-
empt to reach a lower or equal score than the previous player; otherwise they lose a life-point.
The points can be deleted with the "Start" button or three misses, resulting in a lifepoint de-
duction. Pressing the "Eliminate/Team" button deletes the score in the machine and 60 points
are added. By pressing the "Miss" button, the machine also adds 60 points. Once a player has
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