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Dartmaster 180
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be collected until all players have hit this segment three times. The points that a player throws
are credited to the other players. The objective is pass the other players as many points as
possible. When all the players have closed all the segments, the player with the lowest score
wins. So the best strategy here is to close all the numbers as fast as possible to prevent the
opponent from gaining points for you. At the same time this gives you the chance of landing
points for the other players.
G06 Double Score Cricket (d00, d20, d25)
Also in Double Score Cricket, only segments 15-20 and the bull's eye are scored. d00 - the
segments can be hit in any order d20 - the player must hit the segments in the order 20 – 15
and finally the bull's eye d25 - the order in which the segments have to be taken is: bull's eye
and then 15 – 20. The game continues like "cricket score" except that each player must first
hit the double zone of each segment before all the other hits count.
G07 Shove-a-penny Cricket (P00, P20, P25)
Also in Score Cricket, only segments 15-20 and the bull's eye are scored. P00 - the segments can be
hit in any order P20 - the player must hit the segments in the order 20 – 15 and finally the bull's eye
P25 - the order in which the segments have to be taken is: bull's eye and then 15 – 20 Goal
of the game is for each player to fill all three bars of each segment. If the player ends the
segment of a round with hits in the double and triple zone and it is counted three times, the
opponent is credited one bar. In the next round, this segment is closed for the player and the
opponent receives no further bars.
G08 Round the Clock (5, 10, 15, 20)
In this game you must hit the following segments:
Option 5: segments 1-5
Option 10: segments 1-10
Option 15: segments 1-15
Option 20: Segments 1-20
The player must hit segments displayed by the machine. If the segment was hit, the next seg-
ment is displayed and the machine comments with a "Yes" or "No". The first player to hit all
the segments is the winner.
G09 Round the Clock-double (205, 210, 215, 220)
In this game, only the double-zones of the following segments are played:
Option 205: segments 1-5
Option 210: segments 1-10
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