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Futurelight CP-1024 Bedienungsanleitung Seite 16

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SAVING THE PROGRAM IMAGE
In the controller the program images can be saved into 12 registers, and each register has 10 turnable
pages, so the images can be saved altogether to 12x10=120 memory locations. Maximum 90 images can be
saved to each memory location, and you can manage from altogether 2,048 memory locations.
A program image consists of the mask of the selected channels and the values of the channels.
The mask of a program image channel (i.e. which channels are included) will be always the state of the
programmer memory upon saving the image. Those channels are included in the programmer memory,
which have been modified with the JOG disc. The programmer memory can be deleted with the OFF button.
If you want to completely empty the programmer memory, press the SHIFT-OFF button. Without SHIFT only
the channels of the JOG discs related to the current EFFECT button will be deleted from the programmer
memory.
Saving a program image:
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Select the units in the FIXTURE or FIXTURE GROUP mode.
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Adjust the wanted image by means of the EFFECT buttons and JOG discs. (If meanwhile such a
channel is modified, which you do not want to save into the channel, remember to delete it from the
programmer memory.)
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Press the RECORD button.
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Press any of the register buttons 1-12, to which your would like to save the image. Before select the
page with the PAGE UP-DOWN buttons.
More images can be saved to a page of one register, these will be played by the controller after each other.
PROGRAM RUNNING
The images saved into the registers can be called by pressing the REGISTER buttons, or if more images
have been saved, their playing can be started. At least one program image is saved to those REGISTER
buttons, the LED of which illuminates with half intensity. Upon repressing the button the program running is
stopped. In the display always the data of the program started last, while in the monitor in the MAIN window
all the 12 registers can be seen simultaneously.
Types of shifting between the program images:
A program can shift it images in several ways:
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in accordance with the time set with the WAIT potentiometer
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in accordance with the bass beat of the music for the MUSIC button
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in accordance with the beat entered to the BPM button manually
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upon pressing the STEP button by images
MAKING THE PALETTE
If a channel setting (gobs, colours, effects, etc.) is used frequently, they are worth being saved into the
palette.
Example: Several kinds of units are used, and it is often necessary to adjust the red colour. At this time the
red value of the COLOR channel of each unit – that can be different by light types – can be saved into a
PALETTE memory, and it can be called in by pressing a button from here later on. The values of more
channels can be hold together as well into a palette, so e.g. the frequently used blue-star combination can
also be saved. Of course, all these apply to the positions of the mirror or head.
Delete the programmer memory with the CLEAR button.
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Select units in FIXTURE, or FIXTRURE GROUP mode.
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Move and adjust the channel to the desired value, which you want to save into palette.
-
-
Press the RECORD, and then the PALETTE button.
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Select one from buttons 1-24, where you want to save the palette to, and press it.
-
Delete the programmer memory.
-
Turn off the selected units, and select the other types.
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Set the channels to the desired value.
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Press the RECORD, and then the PALETTE button.
-
Save the settings to the button saved previously.
Tip:
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00030698.DOC, Version 3.3

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