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Draughts (Two Players); Mancala (Two Players) - Playtive HG06396 Gebrauchsanweisung

10-in-1 holz-spielesammlung
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not counted. If dark wins e.g. a single game and
the doubling cube shows 2, then dark ultimately
wins double. If dark wins a double game and the
doubling cube shows 2, then dark wins 4x, etc. A
player can find out if he has the advantage and if
doubling would be profitable by counting how many
POINTS each of his own counters and each of his
opponent's counters must still get over before bearing
off. The player with the fewest turns left to play has
the advantage.

Draughts (two players)

Playing materials:
24 counters (12 light, 12 dark)
1 game board
1 game instructions
Preparing the game:
The board is positioned so that each of the two
players has a white corner square on his right. Each
player places his counters on the black squares of
the first 3 rows on his side, so that 4 counters are
positioned in each row.
Playing the game and aim of the game:
Light goes first, after which players take turns.
The counters are always moved by only one
square at a time, and always onto a dark square.
If a counter is lying directly in front of an oppo-
nent's counter, and the square behind it is free,
the counter can be jumped over. The counter
that was jumped over is removed from the game
board. If the jumping counter finds itself in the
same situation on the square that it lands on, it
can jump over the next counter in the same
move, including at a right angle. In this way,
two or more counters can be removed from the
game board in one turn.
If the opponent's baseline is reached, the counter
can be converted into a „queen". A queen is
8
GB/IE/NI
made from two counters placed on top of one
another, can move both forwards and backwards
and has an unlimited operating range. A queen
also does not have to land between two of the
opponent's counters if she wants to take them,
instead she can capture two counters at the
same time if there is more than one free square
in between them.
If a player fails to capture an opponent's coun-
ter even though he could have done, he must
remove his counter from the board.
The losing player is the player who has no
counters left or who can no longer move.

Mancala (two players)

Playing materials:
48 mancala pieces
1 game board
1 game instructions
Preparing the game and aim of the game:
The game board is made up of six pits plus a
Mancala for each player. Players sit opposite
one another. A player owns the pits directly in
front of him and the „Mancala" (store) to his
right. To begin the game, four pieces are placed
in each pit - apart from in the Mancalas. The
aim of the game is to deposit as many pieces
as possible into your own Mancala.
Playing the game:
Decide on which player will go first. The player
selects one of his pits and picks up all the pieces
in it. Moving in an anticlockwise direction, he
then places one piece into each of the subsequent
pits, until he has distributed all the pieces. When
doing so, the player includes his own Mancala
but not his opponent's. Then it is the turn of the
other player.
If one of the players arrives at an empty pit on
his own side with his final piece, he can cap-
ture this piece as well as any of the opponent's
pieces in the pit directly opposite and deposit
them into his Mancala.
When there are no longer any pieces left on

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