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Backgammon (Two Players) - Playtive HG06396 Gebrauchsanweisung

10-in-1 holz-spielesammlung
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  • DE

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forward from its starting position and over a threa-
tened square, coming to rest next to an opponent's
pawn, then the opponent's pawn can capture the
player's pawn in the next move by moving to the
previously threatened square. That means that the
opponent's pawn stands on the square that it threa-
tened and the captured pawn is removed from the
board. „En passant" moves are not obligatory.
Castling:
This is a double move, in which the king and castle
are moved at the same time. This move serves to
bring the king into a particularly protected position.
Castling is only possible,
– if neither the king nor the castle was moved in
a previous turn,
– if no other pieces find themselves between the
king and the castle,
– if the king is not in check,
– if this move does not put the king under threat
(check).
Checkmate:
If the king is threatened by an opposing piece, he
is in „check". This term must be spoken aloud by
the attacking player. Now the other player must
free his king from this situation. To do this there are
a number of possibilities: the piece threatening the
king can be captured, the king can be moved to
another square which is not under threat, or another
piece can be moved into the line of attack in order
to defend the king. Checkmate means that the op-
posing king can no longer be saved from a position
of check by using any of the previously described
counter-moves, and will be captured in the following
turn.
Draw:
In the final stages of the game, situations can occur
in which neither player can put their opponent in
check. The game now ends in a draw. Both players
must agree to the draw.
6
GB/IE/NI

Backgammon (two players)

Playing materials:
30 backgammon counters (15 light, 15 dark)
2 dice
1 doubling cubes
1 game board
1 game instructions
Preparing the game:
The game board is positioned between the two
players so that each player is sitting in front of
a spiked box with 12 pointed triangles (the
so-called POINTS). The playing area is split
into 4 tables and the colours dark and light are
assigned. The dark inner table (the so-called
home board) is in the top right, the dark outer
table (the so-called outer board) in the top left,
the light inner board in the bottom right and
the light outer board in the bottom left. The
upper POINTS (1–12) are the dark POINTS,
the lower points (13–24) are the light POINTS.
Each player receives 15 counters, which are
distributed on the game board as follows:
Outer-Board
DARK:
2 counters on POINT 24
5 counters on POINT 13
3 counters on POINT 8
5 counters on POINT 6
Home-Board
dark playing direction
light playing direction

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