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Ludo / Pachisi (Two To Four Players); Solitaire (One To Two Players); Dice Race (Two Players) - Playtive HG06396 Gebrauchsanweisung

10-in-1 holz-spielesammlung
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If the dice displays a 6, the player may roll
again.
You need an exact number in order to land on
the home square.
Ludo / Pachisi
(two to four players)
Playing materials:
16 ludo figures (4 pieces in each of the 4 colours)
1 dice
1 game board
1 game instructions
Preparing the game and aim of the
game:
Each player receives 4 figures of one colour
and places these in the corresponding starting
house. The winner is the first player to reach
the home area with his 4 figures.
Playing the game:
Decide which player will roll first. Play then
continues in turns.
Each player may roll 3 times. If a player rolls
a 6, he may take a figure out of the starting
house and place it on the starting square. Then
the player rolls again and moves forward the
number of spaces indicated by the dice value.
As long as a player has all 4 figures inside the
starting house, he may roll 3 times.
If a player rolls a 6 again, he can decide
whether to bring another figure into the game
or to move a figure forward 6 spaces. After
every 6, a player may roll again.
If a player lands on a square that is occupied
by an opponent's figure, he can capture this
figure. The opponent's figure must then go back
to the starting house and can be brought back
into the game with a 6.
If a square is occupied by one of his own
figures, a player must make the move using
one of his other figures. Two figures are not
allowed to occupy a single square.
In the home area, the figures are safe and can-
not be captured. The figures that have already
10 GB/IE/NI
reached the home area may not be jumped
over.

Solitaire (one to two players)

Playing materials:
32 counters
1 game board
1 game instructions
Preparing the game and aim of the
game:
The 32 counters are distributed on the playing
area so that only the square in the middle re-
mains free. The aim of the game is to have one
counter remaining in the middle at the end.
Playing the game:
Remove as many counters as possible by
jumping over other counters horizontally or
vertically.
You may only ever jump over one counter and
the space that you land on must be empty.
When playing with 2 players, take it in turns to
move. If a player cannot make a move, he has
lost the game.

Dice race (two players)

Playing materials:
30 counters (15 light, 15 dark)
2 dice
1 game board
1 game instructions
Preparing the game and aim of the game:
Each player receives either 15 light or 15 dark
counters. Decide on which player will go first.
The winner is the player who has the most
counters on the playing area at the end of the
game.
Playing the game:
Both dice are rolled at the same time. The
rolled numbers are added together. Then the

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