Herunterladen Inhalt Inhalt Diese Seite drucken

Spokey ORCUS Handbuch Seite 8

Elektronische dart-scheibe
Inhaltsverzeichnis
Verfügbare Sprachen
  • DE

Verfügbare Sprachen

  • DEUTSCH, seite 30
supposed to by hit by all the players in the current round. If the "-E-" is
selected, you are supposed to hit the bull's eye.
 The board picks random numbers at the beginning of the game. All players
make 10 throws in a round trying to hit the indicated segments.
 After a series of 10 throws by all the players, wins the player with the highest
score.
Game: supercricket (score, cricket)
 The aim of this game for every player/team is to "close" the numbers from 15
do 20 plus the bull's eye. The numbers can be hit in a random order.
 The first player/team to "close" all the numbers and the bull's eye wins the
game, regardless of the score
 The player "closes" the number or the bull's eye by hitting once in a triple field,
twice in a double field or three times in a single field. The outer bull's eye
counts as single, the outer bull's eye counts as double.
 The player, who "closes" a given number, "owns" it and scores every time
they hit it, unless all other players "close" the number.
VARIANT:
No-score cricket
The "no-score cricket game" is easier than regular "cricket." The aim of this
game is just to close the numbers from 15 to 20 and the bull's eye. The first
player who closes all the numbers wins the game. There is no need to count
points.
Game: cut-throat cricket
 The game rules are the same as in the score cricket, but if the player "closes"
the number, the score for all subsequent hits in that number are added to the
score of the opponent, who has the number "open". Wins the player who
"closes" all the points and has the lowest score.
 The information displayed has the same meaning as in the score cricket.
Game: halve it
 The dartboard automatically draws a random numeric value at the beginning
of each round.
 The drawn number drawn does not change during the entire round. All players
try to hit 3 darts in this segment in order to obtain as high score as possible.
Double and triple score fields count, too.
 The opponent's score will be automatically divided in half, if the player does
not hit any of the 3 darts in the target number. However, if any of the 3 darts
does not hit the board, the player has to press the CHANGE button.
 The dartboard draws a random number for each round and the game goes on
until the last player hits their third dart in the seventh round.
VARIANT:
Halve It: 12 rounds
The game rules are the same as in the previous one. The difference is that
the board displays the numbers: 12, 13, 14, db, 15, 16, 17, tr, 18, 19, 20
and -bE- successively for each round in the order (12 rounds).
Game: follow the leader
 The aim of this game is to hit the target number picked by the leader. Single,
double and triple fields are different target numbers.
 Each player begins the game with 7 "lives", the last player "alive" wins the
game.
 Indicating the leader and starting the game:
 The dardboard draws a random number as the first target number.
 The players throw one after another until someone hits in the target number. This
person becomes the leader.
 The player is supposed to hit the target number with at least 1 out of 3 darts
in a round, otherwise they lose a "live."
 You can become a new leader and save your "live", if you hit the target number
twice and pick a new target number.
 The previous leader has a right to change the new leader's target number and
not to lose "live", even though the new target is different than the previous
leader's score.
The dartboard automatically displays the target numbers "1-3" after the "Change"
button is pressed, if the player hits the target number and becomes the leader,
succeed to hit it with the remaining darts in their round.
but does not
VARIANT:
Follow the Leader - Con
The game rules are the same as in the "Under the leader" game, except
that the leader has also to hit the target number, if all the other players miss
the target number in the round, otherwise the leader loses a "life", too. The
www.spokey.eu
game is continued with the same target number until one of the players hits
it. Only then it can be changed for a new one.
Game: scram: 21 targets
 All the numbers from 1 to 20 as well as the bull's eye take part in the game.
 The aim of the scorer is to collect as many points as possible by hitting any
number. The aim of the stopper is to hit every number once in any order.
 The scorer's round ends after all the numbers are cleared.
 The player with the highest score wins the game.
VARIANT:
Scram Cricket: 7 targets
The game rules are the same as in the Scram game, except that the
numbers that take part are from 15 to 20 and the bull's eye. To clear a
number, it has to be hit three times.
The stoppers clear a number by hitting once in a triple field, once in a double
field and once in a single field or 3 times in a single field. The outer bull's
eye counts as a single, while the inner bull's eye counts as a double.
Game: killer: 3-7 lives
 The aim of this game is to "kill" the opponents before they manage to "kill"
you. The last player "alive" wins the game.
 At the beginning of the game, each player throws one dart (with the second
hand) in order to select their target number. Each player must have a different
target number, except for the bull's eye.
 Each player has to hit their own number to gain 1 extra life for each hit. If they
hit the opponent's number, the opponent gains an extra life.
 Each player has to become a killer. First, they collect an appropriate number
of lives (from 3 to 7), then they can start to killing their opponents. Display The
" ## " symbol is displayed and means that the player was killed.
The killer can lose their killer's title if another killer hits their own number, but
they can become a killer again if they manage to recover the required number
of lives.
VARIANT:
Killer dbL
 The player has to hit a double score ring of their number once in order to
become a killer.
 The killer has also to hit the double score ring of the opponent's number
to kill them. The killer can also kill themselves and lose a life if they hit in
their own number.
 The killer is always a killer until they lose all their lives and is out of the
game.
Game: soccer: 6-15 rounds
 The aim of this game is to take over the ball by hitting the bull's eye, then to
give a shot on goal by hitting any double score segment, except for the inner
bull's eye, and, finally, getting the highest score.
 The player can keep on trying to hit the double score segment in order to
collect as many points as possible until another player takes over the ball by
hitting the bull's eye. Each hit in a double score segment gives you one point.
 The player who gets highest score wins the game after it is finished.
Game: billiards 9 balls: 4-13 points
 The aim of this game is to putt as many "number 9 billiard balls" as possible
in order to get the highest score.
 All the players hit successively the numbers from 1 to 9. Each hit takes you to
the next number. The numbers 1, 2, ... 8 are not scored, but hitting 9 scores 1
point. Then you have to start from number 1 again.
 The game is not limited to 3 darts per round. The player can keep in throwing
as long as they hit the following numbers one after another.
 A round is complete when the player does not hit the following number after
the first hit.
Game: slow
 Each player throws three darts per round. This game is designed for beginners
and for those who want to improve their skills. It allows the player to make 10,
20 or 30 throws in order to get the highest score possible.
 All the numbers, the bull's eye as well as double and triple score segments
take part in the game.
 The player who gets the highest score wins the game.
7
www.spokey.eu
Inhaltsverzeichnis
loading

Diese Anleitung auch für:

84856

Inhaltsverzeichnis