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LEXIBOOK ChessMan Max Timer Bedienungsanleitung Seite 12

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  • DEUTSCH, seite 15
Option 04:
The same as option 03 except that the bonus is added after the move.
Option U1: The player can programme the number of minutes for the whole of the game as well as the
bonus time in seconds. The bonus time is added after the move.
6.5) Bronstein
This mode works in the same way as the bonus mode, but the unused bonus time is not added to the time
allowed for the whole game.
Option 01:
5 minutes for the whole of the game plus 3 extra seconds. The extra time is added
before the move.
Option 02:
10 minutes for the whole of the game plus 10 extra seconds. The extra time is added
before the move.
Option U1: The player can programme the time for the game as well as the extra time. The extra
time is added before the move.
6.6) Game
In this mode, each player has a certain amount of time allowed for each move. The unused time is lost and the
clock displays the time allowed for each move again.
Option 01:
5 seconds per move.
Option 02:
10 seconds per move.
Option 03:
1 minute per move.
Option U1: The player can programme the time allowed for each move.
7) SELECTING MODES AND GAME OPTIONS
Press and hold the ON / OFF button for about 3 seconds to restart the timer.
Press [SET] to enter selection mode. The current game mode will flash.
Use the timer stop buttons to select the game mode you want.
Use [< >] to select the option you want (option 01, 02, U1..).
Player 1's timer will show the option number. Player 2's timer will show the corresponding time.
If you select a pre-programmed option, (option 01 or 04) press the [PAUSE / SAVE] key to enter the option.
If you select a programmable option that you want to change, press [SET] to select the first programmable
field. This field will flash. Use the timer stop button [UP / DOWN] to choose the time you want programmed
and the [< >] to move to the next field to programme. In championship mode, use [SET] again to display the
fields of the next stages to programme. Save the programme by pressing [PAUSE / SAVE] once, then again if
you have exited the programming mode before the last field.
The mode selected as well as the time each player is allowed is displayed. The game can now begin.
8) CHANGING THE DISPLAY TIME AND THE NUMBER OF MOVES
During the game, it is possible to change the data shown by the timer. Press [PAUSE / SAVE] to stop the timer.
You can then modify the different times as well as the number of moves displayed. Press [SET]. The first timer
field for Player 1 will flash. Use the timer stop buttons [UP / DOWN] to change the figure displayed then the [<
>] keys to go to the next field. Press [SET] again to enter then [PAUSE / SAVE] to restart the timer.
CG2400 •• A6
12
12
11/03/02, 17:30

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