you do this. Alternatively, locomotives can be taken into the selection
list or removed from it with the two control surfaces in the center
under the two lists.
You can select a symbol in the submenu „Advanced" for the display
of the Multiple Unit combination in the locomotive controller. You can
also give the Multiple Unit combination a name with which it can be
selected from the locomotive list.
A locomotive in the table to the right, „Locos in M.U.", has a triangle
to the right of it to indicate the direction of travel. The direction of
travel can be reversed by touching this triangle. Make sure when en-
tering the second and all other locomotives that the direction arrows
for all of them are the same.
Leave the menu by touching the check mark in the lower right. The
parameters you have just set are not stored in memory until now.
If you touch the "x" in the lower right, then you leave the submenu
without generating a new multiple unit motive power combination.
Note: • Locomotives can only be put into one multiple unit motive
power combination at a time.
• Multiple unit motive power combinations cannot be inte-
grated into other multiple unit motive power combinations.
• Locomotives in multiple unit motive power combinations
cannot be controlled separately, until the multiple unit motive
power combination is deleted.
Tips for multiple unit motive power combinations:
• We recommend using only locomotives in a multiple unit motive
power combination, which can evaluate direction of travel data.
• The locomotives you put into a multiple unit motive power com-
bination should be fairly similar in their running characteristics
(maximum speed, acceleration rate, etc.).
• Do not put lightweight locomotives or cars between locomotives
in a multiple unit motive power combination. The combination may
• Keep in mind the total power requirements for a multiple unit
motive power combination!
• Entries in the locomotive list for multiple unit or "m.u." combinations
or lashups of locomotives are identiﬁed with an "M". The locomoti-
ves in this m.u. lashup are designated with an equipment symbol.
• When you are using multiple unit lashup, make sure that the signal
block is long enough (at least 36 cm to 54 cm / 14" to 21" longer than
the length of the locomotives coupled together in an m.u. lashup).
1. All locomotives are mfx locomotives. The ﬁrst locomotive in the
m.u. list takes on the auxiliary function assignments. The function
assignments can be set on mfx locomotives. For that reason the
locomotives can be tuned to one another in terms of their running
characteristics and auxiliary function assignments.
2. All locomotives are digital locomotives. We recommend that you
use only models with the controllable high-efﬁciency propulsion.
The ﬁrst locomotive in the m.u. list determines the controllable
auxiliary functions shown on the screen. Other locomotives in the
lashup will respond to the auxiliary function buttons for the ﬁrst
locomotive, regardless of what auxiliary functions these other units
may have. For that reason, you must select the models so there
are not any inadvertent problems in operation. (Example: Locomo-
tive 1 controls the horn with Function f3. Locomotive 2 controls the
Telex coupler with Function f3. If f3 is activated or turned on, when
the two units are together in an m.u. lashup, Locomotive 2 will
uncouple from the train).
3. Locomotive + sound effects car (Examples: 49962 or 49964). The
sound effects car is set as the ﬁrst unit in the m.u. lashup and
thereby determines the auxiliary function assignments.
3.3.4 Changing Locomotive Data
The data for a locomotive can always be changed. These data are
the parameters already presented in Section 3.3.2. These parame-
ters can be also be changed on mfx locomotives except for the
address. Mfx locomotives don't need an address entry for identiﬁ-
cation. This assignment procedure is done automatically between
the Central Station and mfx locomotives, when the Central Station
is ﬁrst initialized. The other parameters can be changed on these
locomotives too. These parameters are then also stored in the mfx
locomotive and are therefore available even if you change the layout
and have a different Central Station or Mobile Station. You still have
the possibility of changing the symbols for the individual functions
in a separate area. For example, if you want to assign other function
symbols to a locomotive, this can be done simply and easily with the
Processing Locomotive Data
To change the different parame-
ters of an entry in the locomotive
list, ﬁrst mark the locomotives
and then press the button in the
upper left in the display. Select
"Process Locomotive" in the
following selection menu.
The settings menu (discussed in
section 3.3.2.) for changing the
name, address (on locomotives
with Märklin Digital format deco-
ders), the assignment to the favorites list, etc. will appear. Depending
on the type of decoder, the analog behavior, maximum speed, bra-
king delay, etc. can be changed in the "Expanded" submenu. Read
the notes in section 3.3.2. for this.
Adapting Function Symbols
Press on the symbol for changing the control ﬁelds.
A screen will appear on which the current control ﬁeld
for the solenoid accessories and the two bars for the
function buttons are represented inverted.
The function buttons are organized
into 2 columns with 8 entries per
column. The outside column begins
at the top with the headlight / marker
light function. The functions f1 to f7
come under it. The inside column
contains the functions from f8 to f15,
sorted from top to bottom.
A search can be done from the selec-
tions for a symbol for each function.
Simply press on the corresponding
function to open the selections. A
settings ﬁeld will open up with different
symbols. A function pictogram with
a small "M" means that this func-
tion works as a momentary function. The
function assigned to this button is on only
as long as the control ﬁeld is being touched
during operation of the locomotive. A small
"D" by a function means that the func-
tion assigned to the button in question is
turned on by touching the control ﬁeld on
the screen and is turned off by touching
this control area again. No conﬁrmation
is required for changes to the function
• Mfx locomotives must be in contact with the Central Station when
changing function buttons.
• The Central Station does not check whether the pictogram makes
sense or if it is even present. With different versions of decoders
only those functions are shown on the display screen, which are
theoretically the maximum that can be present.
• Please also note the references in Section 6 about the settings for
the function display on the Central Station.
3.3.5 Deleting a Locomotive from the Locomotive List
Press the button in the upper left
on the display screen to remove an
entry in the locomotive list. Select
"Delete Locomotive" in the following
selection menu. This entry will be
deleted in the locomotive list after
you have conﬁrmed the deletion.
After this ﬁeld has been selected,
the two selection ﬁelds "Exit" and
"Delete" will appear. If you don't
want to delete the entry, touch the "Exit" ﬁeld. If you touch the "Dele-
te" ﬁeld, the entry will immediately be removed from the locomotive
list with no safety question ﬁrst asking if you want to delete the entry.
Important! Active locomotives (locomotives in operation)
cannot be deleted!
Central Station mit Update 60212