T
AKING A LOCO FROM AN OTHER
The selection of the loco gets valid at the moment when you give a command to this loco, that means
when you turn the knob or push a function button. The point at the right of the display gets visible
permanently. If this loco will be taken by an other Lokmaus
The selected loco address is listed immediately in the smart-search list. This function gives you a great
advantage in controlling a lot of locos (see below).
T
S
-S
F
HE
MART
EARCH
The smart search function helps you to select a loco. The address of any loco you select during your
play is listed in the smart-search list. If you start the smart-search-function by pressing an arrow-key it
stops for a short moment at the addresses of any loco that was already controlled during that session.
So you find the addresses of your locos very easily (e.g. the addresses 04, 17, 45 and 98). The length
of the smart-search-list is programmable by the setup of the system (setup C1). The valid range for the
length of the list is from 1 to 19 addresses; default length from factory is 5 addresses. If you select more
addresses then the length of the list, the oldest address is canceled from the list of smart search. You
delete all smart search addresses by re-starting the digital system (cutting the power supply). Only the
setup of the Master-Lokmaus
T
M
- S
HE
ASTER
LAVE SYSTEM
In the new ROCO Lokmaus 2
Lokmaus 2
plugged to the 'master' connector of the amplifier automatically becomes the master. The
®
master coordinates the complete system and generates the track-signal. In any case only one Lokmaus
2
can be connected to this plug. Any Lokmaus 2
®
of the amplifier automatically become slaves. By the range of addresses here can be plugged up to 30
devices. But due to the power consumption of the devices e.g. only 10 mice can be plugged.
If the master Lokmaus 2
the layout isn't fed with current. The system looses all information and the smart search list is canceled.
The slave Lokmaus 2
may be unplugged during the session as often as you like without any interrupt
®
of the system or loss of information.
F
EATURES ONLY USABLE AT THE
Any Lokmaus 2
can be master or slave. Any setup you make at the individual Lokmaus 2
®
at some setups only the stored information of the master is valid:
â the smart search addresses (the smart search list) is stored here
â the number of speed steps of the locos is memorized here
â the master stores the position of the switches for the turnout keyboard 10770 resp. the
RouteControl 10772.
The result is that you should remember which of your Lokmaus 2
you exchange master and slave the setup of master and slave could be different. The three setups listed
above can be done at any mouse and are saved at any mouse but only the setup of the master-Lokmaus
2
takes effect. The setup inside the slave Lokmaus 2
®
that Lokmaus 2
becomes the master. By that way you can store different setups (e.g. different speed-
®
steps for locos) inside different Lokmaus 2
C
S
HANGING OF THE
You can set up the speed step mode of the Lokmaus 2
steps valid for all locomotives – that means e. g. all locos run with 28 speed steps. The second defines
the speed steps different for each loco – e.g. loco 04 runs with 28 speed step, loco 17 with 128 and
L
OKMAUS
UNCTION
is valid.
®
digital system every Lokmaus 2
®
is unplugged the system stops (because there is no more the track signal) and
®
'M
ASTER
.
®
S
(14 / 28 / 128 S
PEED
TEPS
2
®
, this point starts to flash.
®
can be the 'master' (central unit). A
®
or other devices that are plugged to the 'slave' input
®
"-L
2
®
OKMAUS
is master and which are slaves. If
®
is not valid, but is memorized and takes effect if
®
S
PEED
TEPS
in two ways. The first defines the used speed
®
is stored but
®
)
www.roco.cc
GB
25