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Turning the power on/off
En
Turning the wavestate module On
Make sure that both the wavestate module and any amplification devices
such as powered monitor speakers are turned off, and turn the volume of
all devices all the way down.
1. Hold down the front-panel Power switch. Once the "wavestate module"
logo appears in the display, release the Power switch.
2. Turn on any amplification devices such as powered monitor speakers,
and then adjust their volume. Adjust the wavestate module's volume
using the VOLUME knob.
Turning the wavestate module Off
1. Lower the volume of your powered monitors or other amplification
devices, and turn them off.
2. Hold down the wavestate module Power switch until the display shows
"Shutting Down, " and then release the power switch.
Auto Power-Off
By default, the wavestate module will automatically turn off after about
four hours have elapsed without use of the front panel or MIDI input. You
can disable this feature, if desired. To do so:
1. Press UTILITY, and then hold SHIFT and press > (for PAGE+) until the
Preferences page appears in the display.
2. Use the VALUE knob to set Auto Power-Off to Disabled.
Selecting and Playing Sounds
1. Press the PERFORM button, and if necessary press it again. Wherever
you are in the system, the second press will always bring you to the
main Performance page with the large Performance name selected.
2. Turn the VALUE knob or press ENTER.
The Performance Select popup appears, showing a list of sounds.
3. Turn the VALUE knob or use < and > to select Performances. Hold
ENTER and press < or > to jump by 5. You can play the sounds as you
scroll through the list.
4. While the popup is onscreen, press CATEGORY buttons 2 (BASS) to 16
(USER) to show only a specific category of sounds. To show all sounds
again, press button 1 (ALL).
The category names on the front panel apply to Performances and
Programs; for all other types of data (Wave Sequences, Multisam-
ples, etc.), the buttons select the first 15 Categories in the list.
5. When you find a sound that you like, press ENTER again (or SHIFT-
ENTER to cancel).
Jouez via les boutons 1~16.
Les boutons 1~16 permettent de jouer des notes directement via le panneau
avant:
1. Maintenez SHIFT enfoncé et appuyez sur SEQ STEPS.
La page "Note Trigger" apparaît et les boutons 1~13 s'allument, représentant
les touches blanches et noires d'un clavier.
2. Utilisez les boutons 1~13 pour jouer des notes et les boutons 15/16 pour
transposer vers le haut et vers le bas par pas d'une octave. Ce clavier reste
affiché durant l' é dition de paramètres, quand vous changez de page, etc.
3. To cancel Note Trigger, press SET LIST or WSEQ STEPS.
Set Lists
Set Lists let you group and order Performances for gigs or projects. A Set
List has 64 Slots, arranged into four banks A-D, corresponding to MIDI
Program Change messages 0-63. Note that Set Lists don't contain separate
copies of their sounds; they just point to Performances stored in the data-
base. To select sounds in the current Set List:
1. Press the SET LIST button, so that it is lit.
2. To select sounds in the current bank, press buttons 1-16. To select from
a different bank, first hold either SHIFT or SET LIST and then press
1/2/3/4 (A/B/C/D) to select the bank. Buttons 1-16 will then blink;
press one to select a sound in the new bank.
If you select a sound using the display, buttons 1-16 will go dark. To return
to the Set List, just press one of the buttons again.
You can store many different Set Lists, and switch between them as
desired. To select a different Set List:
1. Press UTILITY twice, to go to the System Setup page.
2. At the top of the page is the Set List selection. Select this and press EN-
TER or turn the VALUE knob. From this point, selecting Set Lists works
just like selecting Performances, as described above.
Assigning a Performance to a Set List Slot
1. Select the Performance that you' d like to assign.
2. Press the SET LIST button, so that it is lit.
3. Hold WRITE and press the Slot to which you' d like to save. (To select a
Slot in a different bank, adjust the Slot number on the display.)
4. Press WRITE, and then ENTER to confirm. The Set List will be saved
as well. If the Performance has been edited, you'll be prompted to save
it too.
Performance Controls and MOD KNOBS
VECTOR JOYSTICK, PITCH and MOD wheels: These are real-time
controls. Their values are not stored with the sounds.
MOD KNOBS: These are general-purpose modulation sources. The
names are suggestions; they may do different things depending on the
specific sound. The values are stored, and can themselves be modulated.
PERFORMANCE MOD KNOBS: When this is on, the knobs control the
Performance Mod Knobs, which can modify parameters in any or all Lay-
ers at once. When off, the knobs control the values for the current Layer's
Program.
Editing Sounds
Navigation
Press a button or turn a knob, and the display will show the related page.
Hold ENTER and move a front-panel knob or press a button to show its
page in the display without changing its value.
SHIFT: Hold down SHIFT to use alternative functions for knobs and but-
tons, labeled in blue text. For one-handed operation, double-press SHIFT
to turn on SHIFT Hold; press again to turn off.
ENTER: This lets you respond to on-screen prompts, issue commands,
and more. Hold ENTER while moving VALUE for larger value changes.
< > and PAGE-/PAGE+: These are the basic controls for moving around in
the display. < and > cursor through parameters, and can also select items
in lists. Hold SHIFT to use PAGE- and PAGE+, which select pages in the
display (shown by the circles in the upper right).
LAYER A/B/C/D: Layers contain a Program, and Arpeggiator, and a
handful of other settings. The front panel edits one Layer at a time, as
selected by these buttons. To turn a Layer on or off, hold SHIFT and press
the Layer's button, or just double-press the button.
Editing
FILTER: The TYPE button lets you directly select Polysix, MS-20 lowpass,
or 2-pole HPF filter types. Many more types are available via the display.
Frequency is shown in semitones and Hz. Filter Key Track can scale cutoff
across the keyboard, and (along with Amp Key Track) is also available as a
general-purpose mod source.
PITCH: Use SHIFT-RESONANCE to set the Octave, or SHIFT-ENV
INTENSITY for fine tuning. On-screen controls include portamento, pitch
slope, pitch-bend amount, and more.
AMP: Level and Pan can be modulated per-note. For balancing volume
between Layers, use Layer Volume instead (PAGE+ from PERFORM).
ENVELOPES and LFOs: In addition to their default routings (AMP, FIL-
TER, PITCH, etc.), all envelopes and LFOs can be used as general-purpose
mod sources.
VECTOR ENVELOPE: This two-dimensional looping envelope can sync
to tempo, and works in conjunction with the Vector Joystick. It can modu-
late both voice-level and Performance-level parameters, and when VOL is
on (SHIFT-VECTOR), it also controls the mix of the four Layers. Note: its
parameters are stored in the Performance, not the Program.
EFFECTS: Each Layer has its own PRE FX, MOD FX, and DELAY.
SHIFT-press or double-press the buttons to turn effects on and off. The
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Performance has a master REVERB and EQ; to edit the EQ, press REVERB
and then PAGE-. Press EFFECT TYPE and use VALUE to select different
algorithms; cursor to Preset to choose variations of the selected Type. "All"
types (Delay All, Chorus All, etc.) let you select Presets from all related
algorithms.
Velocity and Key Zones: Each Layer has its own zones. From the main
PERFORM page, press PAGE+ until the display shows the zone settings.
ARPEGGIATOR: Press this button to turn the Layer's Arpeggiator on and
off. SHIFT-ARPEGGIATOR toggles Hold on and off.
(Randomize): You can randomize the whole Performance, or hold
and select a section (e.g. press LAYER A or move CUTOFF) to random-
ize a specific part of the sound. Press
again to execute, and ENTER to
confirm.
Using Modulation
Most front-panel controls and on-screen parameters can be modulated. To
add a new Modulation routing:
1. In the display, select the parameter that you' d like to modulate. (If you
want to modulate a knob, you can skip this step.)
2. Hold MOD and press >. The Add New Modulation popup appears.
3. To select the modulation destination, move its front-panel control (e.g.,
CUTOFF), or press ENTER to select the parameter from step 1.
4. To select the modulation source, move a controller or a MOD KNOB,
play a note (for Velocity), press a button for one of the LFOs, Envelopes,
or the Step Sequencer, or send a MIDI CC. Or, just press ENTER and
manually select a mod source in the following screen.
5. Press ENTER to create the mod routing, or SHIFT-ENTER to cancel.
6. The Mods page appears, showing the new routing. Set the Intensity as
desired. You can also assign an Int Mod Source, whose value multiplies
that of the main Source.
Viewing and Editing Modulations
1. Press MOD. The screen will display all modulation routings in the
current Program, one per page.
2. Hold ENTER and press < or > to scroll through the different routings.
3. When you see the modulation routing that you' d like to edit, use < and
> to select the intensity, source, and intensity mod source fields. Edit as
desired using the VALUE knob.
The list of modulations can be long. To view only modulation routings
related to a specific controller or section of the synth:
1. Hold MOD and press <. The Show In Mod List dialog appears.
2. Press the button for a Lane, Envelope, LFO, or Effect; move a Mod
Knob; hold ENTER and move a controller, play a note (for Velocity), or
send a MIDI message; or for the Filter, Amp, or Pitch sections, move a
knob for that section. Use the on-screen list for other selections, such as
key tracking or mod processors. Press ENTER to confirm.
The list will be filtered to show only the matching items.
To clear the Show setting and show all modulations, press MOD in the
dialog above, or set Show to All.
Wave Sequencing 2.0
WAVE SEQUENCE SELECT: This lets you choose a different Wave
Sequence for the Program, or play a single Multisample. SYNC NOTES
(SHIFT-SELECT) makes all the notes play in time with one another–
though there may still be variations due to per-note modulation.
MASTER: This Lane can restart all of the other Lanes after a specified
number of beats or elapsed time, depending on TEMPO On/Off (below).
It only does so when turned ON (SHIFT-MASTER). Unlike other Lanes,
MASTER has no steps, so some controls below don't apply.
TIMING: This Lane controls the duration and crossfade of each Step, cre-
ating rhythms or smooth, evolving sounds. Durations can use either time
or rhythmic values, controlled by TEMPO On/Off (SHIFT-TIMING).
SAMPLE: This Lane sets the sample played by each Step.
PITCH: This Lane sets the pitch of each Step.
SHAPE: The Shape Lane creates a contour over the Gate length. It can
affect the volume ("Shape Controls Volume") and/or the Pitch or Step
Sequencer output ("Use Shape").
GATE: This controls how long the Step sounds, as a percentage of the
duration from the Timing Lane.
STEP SEQUENCER: This Lane is a modulation source for controlling
other synthesis parameters.
Lane settings
LANE PRESET: Lane Presets store all of the parameters for the Lane and
its Steps. Try mixing and matching presets for different Lanes.
START, END, LOOP START, LOOP END: These knobs control the
Steps on which the Lane begins, ends, and loops. You can change them in
realtime, while notes are sounding. LOOP MODE controls the direction
of the loop.
NOTE ADVANCE: When this is On, each note played will increment the
Start Step by one. Try using this with the Arpeggiator!
RANDOM ORDER: When this is On (SHIFT-NOTE ADVANCE), the
Steps will play in a different order every time the loop repeats.
Wave Sequence Lane Steps
There are up to 64 Steps per Lane, in four banks: A1-A16, B1-B16, etc. To
view and edit individual Steps:
1. Select the desired Lane by pressing its button.
2. Press the WSEQ STEPS button, so that it is lit.
3. To select Steps in the current bank, press buttons 1-16. To select from a
different bank, first hold either SHIFT or WSEQ STEPS and then press
1/2/3/4 (A/B/C/D) to select the bank. Buttons 1-16 will then blink;
press one to select a Step in the new bank.
Step solo mode makes the Lane temporarily loop on the selected Step, for
auditioning samples, shapes, etc. Hold ENTER and press a Step button to
turn solo on/off; the Step and its Lane will blink when soloed.
To cut/copy/paste or add Steps:
1. From a Wave Sequence Lane page, use PAGE+ to go to the Lane Utility
page.
2. Select an Action such as Cut Steps or Add Steps To End. Scope controls
whether the Action applies to all Lanes, or only the current Lane. Set
the other parameters (From Step, Through, etc.) as desired.
3. Press ENTER to execute the command.
Saving Sounds
The Performance, with its four Layers, is the main way of selecting, edit-
ing, and saving sounds. While you can save Programs, Wave Sequences,
and Wave Sequence Lane Presets, you don't have to do so: all data is
contained in the Performance. Similarly, when you load any of these
data types into a Performance, a new copy of the data is created in the
Performance. Any edits affect only the local copy inside the Performance,
and not the original data. This lets you edit freely without worrying about
affecting other sounds. To compare the edited and saved versions of a
Performance, hold ENTER and press WRITE. To save:
1. Press the WRITE button. The type of data to write is shown at the top
of the Write page. By default, this is set to Performance. To choose a
different data type, hold WRITE and press a button such as LAYER
A/B/C/D or WAVE SEQUENCE, or select the type in the display.
2. Optionally, cursor to the name and press ENTER. This brings up the
text edit page. Use < or > to move back and forth, and VALUE to change
the selected character. SHIFT changes character sets. Press ENTER
when you're done.
3. To overwrite the existing sound, press WRITE. Note that changing the
name does not automatically make a new copy! To make a new copy
and leave the existing sound unchanged, press SHIFT-WRITE. Either
way, press ENTER to confirm, or SHIFT-ENTER to cancel.
Factory sounds may be write-protected, in which case only "save new" is
available.
Never turn off the power while data is being saved. Doing so may
destroy the internal data.
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