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Karella CB-50 Bedienungsanleitung Seite 26

Dartautomat
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COUNT-UP 400
COUNT-UP 800
COUNT-UP 500
COUNT-UP 900
COUNT-UP 600
COUNT-UP 999
COUNT-UP 700
G12 = Game 12 = High Score
The rules for this competitive game are simple. The winner must have scored the most points in three rounds
(nine darts). Double and triple segments count as double or triple points for the respective segment. Other var-
iations of this game are described below. The rules are the same, except for the number of rounds, which is
indicated by the last number.
High Score - 4 Rounds High Score - 10 Rounds
High Score - 5 Rounds High Score - 11 Rounds
High Score - 6 Rounds High Score - 12 Rounds
High Score - 7 Rounds High Score - 13 Rounds
High Score - 8 Rounds High Score - 14 Rounds
High Score - 9 Rounds
G13 = Game 13 = ROUND-THE-CLOCK
Each player attempts to score in succession from 1 to 20 and the bullseye. Each player throws 3 darts per round.
If they hit the correct number, they then aim for the following number. The first player to reach 20 wins. The dis-
play indicates which segment to throw at. A player must aim at a segment until they hit it, and then the display
shows the next segment to target.
For this game, many difficulty levels can be set. In each game, the same rules apply with the following differenc-
es:
ROUND-THE-CLOCK 5 - The game starts with segment number 5.
ROUND-THE-CLOCK 10 - The game starts with segment number 10.
ROUND-THE-CLOCK 15 - The game starts with segment number 15.
Since no scoring is done in this game, double and triple rings count as single numbers. For those who love a
challenge, additional difficulty levels are available:
ROUND-THE-CLOCK Double - Players must hit a double in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Double 5 - The game starts with double segment 5.
ROUND-THE-CLOCK Double 10 - The game starts with double segment 10.
ROUND-THE-CLOCK Double 15 - The game starts with double segment 15.
ROUND-THE-CLOCK Triple - Players must hit a triple in each segment in the order from 1 to 20.
ROUND-THE-CLOCK Triple 5 - The game starts with triple segment 5.
ROUND-THE-CLOCK Triple 10 - The game starts with triple segment 10.
ROUND-THE-CLOCK Triple 15 - The game starts with triple segment 15.
G14 = Game 14 = KILLER
In this game, you find out who your true friends are. The game can also be played with two players, but the more
players, the more exciting it becomes. At the beginning, each player selects their number by throwing a dart at
the target area. The LED display will show the message "SEL." Each player keeps the assigned number for the
entire game, and two players cannot have the same number. Once each player has a number, the game begins.
Your first goal is to designate yourself as a "Killer" by hitting the double ring of your chosen number. Once you
achieve this, you become a "Killer" for the rest of the game. Your next goal is to "kill" your opponents, meaning
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8072.03 Karella Dartautomat CB-50

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