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Karella CB-50 Bedienungsanleitung Seite 21

Dartautomat
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Functions
POWER-Button: Turn the device on and off.
START/HOLD-Button: This multifunction button can perform the following functions:
• START the game after all desired options have been selected.
• SWITCH to the next player when a player has completed their round. The dartboard goes into HOLD mode
between rounds to allow for arrow retrieval from the target area.
SELECT-Button: Use this button to adjust the different difficulty levels of individual games.
GAME/GUARD-Button: This button allows you to navigate through the game menu on the display. Additionally,
it can activate a key lock during the game, preventing an errant dart from accidentally erasing the game if it hits
one of the function buttons. To activate this function, press the GAME/GUARD button once after starting a game.
An audible signal will indicate that this function is active. While the function is active, all other buttons are locked.
The GAME/GUARD function can be deactivated at any time by pressing the GAME/GUARD button again.
PLAYER/PAGE-Button: This button is used to input the number of players at the beginning of the game. It can
also be used to access the score of the other player not displayed on the active screen. The dartboard can store
the scores of up to 16 players. With this button, you can display the scores of the remaining players as needed.
CYBERMATCH-Button: Activating the Cybermatch Function, where you can play against the computer. Hold
the button down to cycle through the 5 different difficulty levels. Cybermatch Difficulty Levels:
Level 1 (C1) Professional
Level 2 (C2) Expert
Level 3 (C3) Advanced
Level 4 (C4) Beginner II
Level 5 (C5) Beginner I
RESET-Button: This button can be used to trigger the deletion of the current score and return to the start of
the game.
BOUNCE OUT-Button: Before the game, decide whether arrows that do not stick in the dartboard (so-called
"bounce-outs") should be counted. If you choose not to count these arrows, simply press the BOUNCE OUT
button when an arrow falls down to subtract the registered score.
DOUBLE/MISS-Button: This button is used to activate the "Double In/Double Out" function for the "01" games.
This function is only active when games like 301, 401, etc., are selected. Press the button when you want to
register an arrow that missed the target area. The DOUBLE/MISS button can also activate the MASTER OUT
function for "01" games. This function allows players to finish a game by hitting a double or triple segment and
reaching zero points. Press the DOUBLE/MISS button repeatedly until the MASTER OUT display lights up. The
selection will be confirmed by an audible signal.
SOUND-Button: Volume Control for Audible Signals in 8 Levels.
DART OUT/SCORE-Button: This feature can only be activated during the "01" games. If a player has fewer
than 160 points, they can use this button to get suggestions on which fields offer the best chances of winning or
how to throw their three darts to reach their target. Please note that DOUBLE and TRIPLE hits will be indicated
with two or three marks to the left of the number. With the SCORE function, you can display another player's
points on the large display.
8072.03 Karella Dartautomat CB-50
21

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