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roco multiMAUS Handbuch Seite 44

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You use the function keys to enter the turnout address and the "arrow keys" to switch the drive to
set the turnout to "straight-on
The turnouts are switched over the moment you press on of the "arrow keys". This also saves the
turnout setting. The first free numbers after the "T" are set as "0" as confirmation (of course, for 1,
2 or 3 digit turnout addresses only).
The display of the turnout positions on the screen does not denote a response from the turnout
drive. The only way to check whether the turnout has actually changed is to check the turnouts
themselves.
You can now exit turnout mode by pressing the "Locomotive / turnout" key or call up and switch
another set of turnouts by entering the address. If you call up another turnout address, the cursor and
the entered number flash alternately until the turnout has been switched using the "arrow keys".
Example: You wish to drive a locomotive (travel direction left) to branch off at turnout no. 24.
Input
Press the "Locomotive / turnout" key again to return to drive mode (library or locomotive address mode).
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" (left arrow key) or "branch-off
Display message
" (right arrow key).
Comment
After the "Locomotive / turnout" key has been
pressed, the multiMAUS switches from drive
mode (library or locomotive address mode) to
turnout mode.
The turnout last called up always appear. In this
case, turnout "6", position "straight-on".
The flashing cursor indicates that the turnout
address can be entered. You enter the address
"24" using the "function keys" "2" and "4".
If the turnout has not yet been switched, the
complete turnout symbol appears in the dis-
play.
Press the right "arrow key" to switch the turn-
out. You may hear an acoustic confirmation de-
pending on the turnout drive in use. The vacant
digits between "T" and the address "24" are
filled with a "0".
Note: Pressing the key for a long time may
damage or destroy older turnouts which do not
have a cut-off.
10.05.2016 12:52:17

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