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Programming Light; Calling Programs - EuroLite Color Chief 700064575 Bedienungsanleitung

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24 memory banks are available for chases. Memorize a scene by shortly pressing the STORE button. The display
now indicates "Please select a chase". Select the desired memory bank with the number buttons 1 to 24 on the
right side of the controller. If the memory bank is not occupied, the display indicates e.g. "Chase: 01 Step:
Empty". If you select a memory bank that already contains data, the display indicates e.g. "Chase: 04 Step: 010".
You can now select one of the following options for memorizing chases. Press ESC/MENU to abort the
memorizing procedure.
Option
Function
ADD Step
The scene is added to the program as a new step. If the memory bank is not occupied, the
first step will be recorded. If it already contains steps, the new step will be added at the end
of the program. Shortly press the STORE button to memorize the scene.
Insert Step
With the Insert option you can add the scene to any desired position of the program.
Shortly press STORE and use the encoder wheel to scroll to the step in front of which the
new step is to be added. Press STORE to memorize the step.
Overwrite Step
Select this option if you want to overwrite a step. Shortly press STORE and scroll to the
desired step with the encoder wheel. Press STORE to memorize the step.
Edit Step
With this option you can edit a step by selecting a program from a memory bank and
shortly pressing STORE. Use the encoder wheel to select the step you want to edit. Press
the STORE button again to store the settings of the step in the cache memory. Now the
step can be edited and memorized on any memory bank with any of the other memorizing
options.
Del Step
Use the Delete option in order to delete a step. Select a program from a memory bank and
shortly press STORE. Use the encoder wheel to select the step you want to delete. Confirm
the deleting procedure with STORE.
Options for memorizing scenes
You can call your programs using the number buttons CHASES 1 to 24. You can also call multiple programs
simultaneously. If DMX values contradict each other (e.g. program A turns the spot to green and program B turns
it to blue), the higher DMX value receives the higher priority.
Adjust running speed
The running speed of a program, i.e. how long each step is shown, can be adjusted with the CHASE SPEED
fader or the TAP button. The CHASE SPEED fader can be used for time periods between 0.1 seconds and 10
minutes. Alternatively, you can press the TAP button twice. The time between the two actuations of the button
defines the time until the next change of scene. The display shortly indicates the setting, e.g. "Speed 5.5S". Both
options can be adjusted for each memory bank individually which means that every program can be assigned to
an individual running speed.
Adjust fade time
The fade time, i.e. the time between the steps, can be adjusted with the FADE TIME fader. With this function you
can define whether the transition between the steps should be hard or soft. This setting can be individually
adjusted for each memory bank as well.
Activate sound control
Shortly press the MUSIC button to activate sound control for your programs. The individual steps are now
synchronized with music impulses picked up via the AUDIO jack or, if the jack is not connected, via the internal
microphone. For soft fades you need to use the FADE TIME fader before activating sound control. Press the
MUSIC button again to deactivate sound control.
Adjust overall brightness
The MASTER fader defines the overall brightness of the DMX Color Chief, i.e. both the scene in the cache
memory and the scene currently running are controlled with this fader.

PROGRAMMING LIGHT

CALLING PROGRAMS

30 • EN

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