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Karella CB-90 Bedienungsanleitung Seite 31

Dartautomat
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G22 = Game 22 = STEEPLECHASE
The goal of this game is to be the first to complete the "race" by finishing your "track" first. The track starts at Seg-
ment 20 and proceeds clockwise around the board to Segment 5, ending with a bullseye. Sounds easy? Well,
there's one catch: you must hit the inner single segment of each number to progress along the track. That's the
area between the bullseye and the triple ring. Just like in a real obstacle race, you'll need to overcome obstacles
(hurdles) along the way. These four hurdles are found in the following segments:
1. Hurdle Triple 13
2. Hurdle Triple 17
3. Hurdle Triple 8
4. Hurdle Triple 5
The first player to complete the course and hit the bullseye wins the race.
G23 = Game 23 = BOWLING
The player must choose their "bowling lane" by either throwing a dart or pressing a finger on the desired seg-
ment. Once the bowling lane is chosen, the player has two more darts to score points or hit "pins." Each individ-
ual segment in your "bowling lane" has a specific pin or point value:
Double Segment (Double) = 9 pins
Outer Single Segment (Outer Single) = 3 pins
Triple Segment (Triple) = 10 pins
Inner Single Segment (Inner Single) = 7 pins
Here are the additional rules for this version of bowling on the dartboard:
1. In this version of bowling, a perfect game would be 200 points.
2. You cannot hit the same single segment twice within one round. The second hit on the same single segment
is worth zero points. Tip: Try to hit each single segment so that you get 10 points for the round.
3. You can score 20 points in a round by hitting the triple segment twice.
4. If you hit the double segment with your second dart and have already hit a double segment with your first
throw, you will score only 10 points. If you haven't hit a double segment with your first throw, you will score a
total of 9 points for hitting a double segment with your second dart.
G24 = Game 24 = CAR RALLYING
In this game, similar to "Steeplechase," the key difference is that you get to customize your racetrack, and you
can include as many obstacles as you want. The critical requirement is that the racetrack should consist of 20
lengths. Before the game begins, the LED display will prompt you to choose your racetrack by displaying "SEL"
(select). Players will take turns selecting their racetrack by pressing the fields corresponding to their chosen
segments. Please note that the exact sub-segment you select must be hit later to progress. For example, if you
choose the inner single segment 20, you will need to hit that later to continue. On the LED display, the inner sin-
gle segment will be indicated by a line near the lower end of the number 1. If you select the outer single segment,
it would be indicated by a line near the upper end of the number 1. When an obstacle is present, it means that
a challenging number must be hit before the game can continue. You have the flexibility to make the racetrack
as simple or as complex as you like, and you can select any field on the dartboard as obstacles. Enjoy creating
and navigating your custom racetrack!
G25 = Game 25 = SHOVE A PENNY
In this game, only the numbers 15 to 20 and the Bullseye are used. Single segments are worth 1 point, double
segments are worth 2 points, and triple segments are worth 3 points. Each player must throw on the numbers
one by one, with the goal of scoring 3 points for each segment to progress to the next one. If a player scores
more than 3 points on any segment, the extra points are passed on to the next player. The first player to score
3 points in all segments (15 - 20) is the winner.
8072.01 Karella Dartautomat CB-90
31

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