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Reloop RMP-2 MK2 Bedienungsanleitung Seite 35

Professioneller tabletop mp3-cd-player
Quelle: reloop.com
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NOTE:
When in Sampler mode, playing a sampler is activated independently
from CD play. In Play mode the current track can also be heard as the
sample. In Cue and Pause mode, only the sample can be heard.
Edit the saved loops with the help of the Parameter Time and Ratio
buttons while in Sampler mode. Use the Parameter Time buttons to
change the pitch of the loop (from -100% to +100%). Use the Parameter
Ratio button to vary the volume of the sample (from 0 - 255 max.).
The player saves the samples set in this manner until they are overwritten by
new ones or the device is switched off. Even when changing the track or the CD,
the saved samples are stored. The button of an assigned Sample bank is always
lit red if the assigned (= sample's own) CD has been inserted. If a different CD is
inserted (= non-sample) the respective button lights up in blue. The button of the
last assigned sample bank also flashes in the respective colour. A sample bank is
overwritten when new samples are recorded. The four sample banks are also Hot
Cue Point memories. When pressing the button of a sample bank without
previously having activated the Memory button or the Sample button, the Player
returns while in Play mode as well as in Pause mode to the beginning of the
respective sample. This function is only available for CDs of samples or with
sample banks that are illuminated in red.
NOTES:
If you wish to lastingly save the set Cue Points / Samples, press the
Memory button -16- for two seconds. The display reads "Saving". This
means that the Cue Points / Samples of the CD's own sample will be
maintained even after switching the device off. It is possible to lastingly
store for up to 500 CDs four cue points or samples. To prompt the saved
Cue Points / Samples of a CD again, press the Memory button -16-
BEFORE inserting the CD. The display reads "Recall". Now insert the CD
and the previously stored Cue Points/Samples are automatically loaded.
The respective storage banks flash red and are ready for play.
To completely delete the Cue Point / Sample Bank memory, first switch
off the device with the ON/OFF switch -45-. Then turn the Search Wheel
-5- counter-clockwise until the point of resistance and hold it in this
position. Switch the device on with the ON/OFF switch. Release the
Search Wheel again as soon as the display reads "Clear all".
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