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ThinkFun MatheWürfel Anleitung Seite 9

Das rasante rechenspiel
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Scoring:
Your goal is to beat your opponent by getting closer
to the Target Number, faster. Once you have an
answer you are satisfied with, call it out. The first
player to call out an answer, claims that number.
If the Target Number hasn't been reached, other
players then have 15 seconds to respond with a new
answer that is closer to the Target
Number. (The player with the current best answer
must remain silent while the other players try
for a better answer.) This play continues, with an
additional 15 seconds added after each improvement,
until one player hits the Target Number exactly, the
other players forfeit the point, or the time limit for
calculating is reached.
16
The player with the closest number at the end of
the point must state the equation he or she used to
reach the answer. If it is correct, the point is won.
If incorrect, the player with the next closest answer
must state his or her equation, and gets the point if
it is correct.
The first player to win four points wins the game.
Note: If you are playing competitively, MathDice
"mental math" game...pencil, paper, or a calculator
are not allowed.
Simpler Versions of Play:
MathDice
is a fun, educational game. The rules
above describe competitive play. For your enjoyment,
please feel free to relax the rules in any way that
suits your group of players. To lower the average
difficulty of the calculations, reduce the range of the
Target Numbers.
To do this, you may:
• Roll only one 12-sided die to establish a Target
is a
17

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