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Trixie Memory Trainer 3.0 Anleitung Seite 3

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  • DEUTSCH, seite 1
E Instructions
General instructions
1. This game is a joint activity for you and your dog.
2. Choose a quiet training atmosphere and train with only
one dog at a time.
3. Do not start training after your dog has just eaten.
4. Practice in short training sessions (max. 10 minutes) and
with small goals. Training several times a day creates many
small successes and avoids excessive demands.
5. It is important that your dog achieves success relatively
quickly - especially at the beginning - so that she remains
motivated and associates something positive with the
game. Praise your dog for every successful approach.
Once your dog has understood that this is a "food game",
she will quickly enjoy trying it out.
6. To arouse your dog's interest, initially fill the game with
treats in her presence. To increase the level of difficulty,
you can also do this later in the absence of the dog.
7. Start the game with a start signal (e.g. "Play!") and end it
with a stop signal (e.g. "End!") after the dog has found all
the treats. If your dog has obeyed the stop signal, reward
her at the end.
8. Training should always end with a successfully completed
task.
Important note: There is no right or wrong way to play
this game. Every dog is an individual - just like us
humans - and will find their own solutions. Leave it up
to your dog whether she solves the task with her snout
or her paws. These instructions are just a suggestion for
reaching an easy and sensibly structured solution with
your dog.
However, it is important to bear this in mind: Do not
allow your dog to carry the game away or destroy it
(which is often a sign of frustration and/or excessive
demands).
We wish you and your dog lots of fun and success!
Training
We recommend extending the learning of individual
elements over several days and only including further
elements once the training so far has been completed
without any problems.
Only increase the level of difficulty once your dog has
mastered the previous training phase without any
problems and her attention is still focused on the game.
Familiarize your dog with the individual elements:
Please note that the amount of treats ejected varies and
occurs randomly. Sometimes there are a lot of treats,
sometimes only a few. This keeps it exciting for the dog as
from time to time there is a jackpot (an extra large
amount of treats). Please check beforehand if the treats
fit through the opening easily and adjust it to the right
size if necessary.
Make sure that the Memory Trainer 3.0 is always filled
sufficiently so that a treat falls out at every turn of the
feed container.
The Training can start
1. At first practise with the release button only. Set one of
the acoustic signals for your dog. Always use the same
acoustic signal. This signal tells the dog ' You did this well!'
If you have two dogs, you can set a different signal for
each dog and train them to react only to their own signal.
2. Take the release button into your hand or place it on the
floor and press it. Give your dog a treat every time the
acoustic signal is heard. Repeat this several times to get
your dog used to the acoustic signal.
3. Once your dog has understood that he will get a treat
when the signal tone sounds, he is motivated to activate
the trigger himself. Each approach towards the trigger is a
subtarget and can be rewarded.
4. Once your dog has mastered pressing the release button,
you can create the connection to the food dispenser. Start
by pressing the release button or having your dog press it
and then place the treat in tray of the food dispenser.
5. In the next step, switch the dispenser on. Press the release
button. Treats will fall out of the dispenser into the tray.
Repeat this several times to get your dog used to the
sounds the dispenser makes.
6. Now you can fix the release button to one of the openings
intended for it on the dispenser. Or you place the release
button directly next to the dispenser in the rubber holder.
Now let your dog press the release button.
7. Once your dog has mastered all these steps, you can
move the release button a bit further away from the food
dispenser.
8. To further increase the level of difficulty, you can increase
the distance between the release button and the
dispenser even more. This can be done within a radius of
max. 40 m, so that release button and dispenser can be in
two different rooms.
9. With the aid of the suction cup included, you can fasten
the release button to a glass door or to other smooth
surfaces. With the peg included, it can be secured in soft
ground, e.g. in the garden. This again poses new
challenges for your dog and allows numerous variations of
the game.
Information: Instead of filling in treats, you can fill the
game with your dog's usual dry feed instead.
Supervise your pet while playing.

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