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Operation

Effects
BPM Effect Module
The built-in effect module enables you to apply any one of several effects to specific channels based on its
current tempo.
To turn the BPM effect module on or off, press BPM FX On/Off.
To select the channel to which the BPM effect module will apply its effects, turn the FX Channel
Assign knob. The options are: Channel 1, 2, 3, or 4; X-Fader A or B (either side of the crossfader); Mic
(both microphone signals); or Master (the master mix).
To apply or remove the effect to or from the cue channel, press FX Cue. When the button is lit, effects
will be applied to the headphones' cue channel only.
To select an effect, turn the FX Select/Enter knob. These are the available effects:
Echo: This effect adds echoes of the original signal. Use the FX Parameter knob to set the Feedback
level of the echo effect.
Delay: This effect adds repeated instances of the original signal that decay over time.
Hall Echo: This effect adds a combination of reverb and echo. Use the FX Parameter knob to set the
Decay level of the echo effect.
Ping Pong: This is a stereo delay effect where the rate of delay is different between the left and right
channels.
Trans (transition): This effect cuts off the original signal at a regular rate.
Flanger: This effect adds a slightly delayed copy of the original signal to create a comb-filter effect
(often referred to as resembling a jet plane engine).
Filter: This effect varies the filter cutoff frequency at a regular rate.
Phaser: This effect adds a copy of the original signal with its phase shifted slightly to create a subtle,
modulatory effect.
Bit Crush: This effect adds a low bit-rate filter. Use the FX Parameter knob to set the Bit Average and
Bit Depth to change the sound of the effect.
Reverb: This effect adds reverberation to the original signal. The amount of delay depends on the tempo.
Use the FX Parameter knob to adjust the Decay of the reverb, and press the FX Parameter knob
while the reverb is active to "freeze" the reverb and kill the channel audio.
Roll: This effect samples the current audio signal and repeats it at a regular rate based on the current
time division.
RevRoll (reverse roll): This effect samples the current audio signal and repeats it backward at a
regular rate based on the current time division.
BeatBreak: This effect samples the 4 beats of each bar of the original signal and replays them (within
the same bar) according to a preset pattern, creating a "stuttering," "breakbeat" effect.
To select a pattern to use, turn the FX Time knob to select Pattern 0–15, as shown in the second
display. The 16 blocks ( █ ) and/or lines ( __ ) below it indicate the rhythm of the current pattern
similar to a drum machine's step sequencer: a block represents a "hit"/"strike" and a line
represents a rest.
Examples:
Use the Utility menu to edit the patterns (see
indicates a hit on each beat.
indicates a hit on every 8th note.
indicates a hit on every 16th note (every note of
the pattern).
Utility Menu > Advanced
Audio).
11

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