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Rules Of The Game - Merkur TYPHOON Betriebsanleitung

Air hockey
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Air Hockey TYPHOON

Rules of the game

Game preparation
• With a toss of a coin the referee determines
the player who is entitled to select the side or
perform the kick-off.
Hitting
• The mallet must be guided with the smooth
side facing downward on the table and held
fi rmly.
• The player hits "offensively" if he strikes the
puck with a forward motion.
• If, on the contrary, the puck is struck with a
backward or sideways motion, one speaks of a
"defensive" hit. The same is true if the mallet
is not moved.
• Hitting the puck is permissible only for that
player in whose half the puck is situated in
each case. If it is completely or partially in
contact with the centre line, both players may
hit the puck.
• A player has a maximum of seven seconds for
driving the puck out of his half of the playing
fi eld.
Kick-off
A kick-off is performed by the entitled player
from his half at the beginning of the game,
after a goal or a foul.
Goal
• A goal counts if the puck is shot into the goal
and falls in.
Simple fouls
• A foul is committed if a player's mallet passes
beyond the centre line.
• The offensive player commits a foul if the puck
leaves the table after an "offensive" shot. This
rule also applies if the defensive player strikes
the puck with a "defensive" hit.
• A foul is committed if a player releases the
mallet.
• A foul is committed if a player violates the se-
ven-second rule.
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