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Mindscape 4D Sports Boxing Bedienungsanleitung Seite 7

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Feet/lnches for the height measurement)
and the icons for changing the number
and duration of rounds in a fight. Press
ENTER over these icons until the desired
time and number are displayed in the
icon.
Changing the length of the rounds only
effects the EXHIBITION, career fights are
always 3 minutes in duration.
Select DONE when you have completed
your selections.
GENERAL KEYS
During the fight there are a number of
keys that oct as "short cuts" to options
available through menus:
Fl through to F8 will access the first 8
cameras directly.
F9 and FlO select the 1st persan ''through
the eye" camera view for each boxer.
ESCape brings up the control menu
during the fight. From here the ployer
can access the camera control
Sports
Vision video replay system and
1 M
other options. See later in the manual for
information on these options and
con trois.
Whilst in a control panel the ESCape key
has the same effect as selecting the DONE
button.
CTRL P
CTRLS
CTRLM
CTRLX
- Note that this has the same effect as
"Throwing in the towell" and will mark
against you in your career.
The"+" and"-" keys on the top right row
of the main Keyboard increase and
decrease the Rendering level on the
boxers. See the later sections headed
"Rendering" and ';Frame Rate" for more
menu,
40
Pause the game.
Sound On/Off
toggle.
Music On/Off toggle.
Exit and Quit to DOS
information.
fJGHTING KF.YS
The following shows the boxing and
"showboat" moves availàble during the
fight. The moves are the same regardless
of whether they are controlled by
Keyboard or Joystick. See the OPTIONS
menu for information on how to select
the correct controlling input device.
The Boxer is capable of a wide variety of
moves depending on the situation. For
example, the "showboating" moves
change depending on whether the
opponent is on his feet or not. There is
also a secret movc to hclp bring back
energy to the dangerously exhausted
fighter.
We think you should find that
one out for yourself.
Each of the eight directionals has three
actions associated with it - depending on
whether No Button is pressed (NB), Fire
Button One (Bl) or Fire Button Two (82).
NO BUTTON PRESSED
.. 9 ..
""' " ' "
MOY[ rOR\VARO
MOVt un
RLOCK IIIGII
#
I\IOVE LEfT
RI.OCK 1.0W
MOV�ll-'CK
To move your boxer around the ring use
the correct Keyboard or Joystick direc
for the selected control dlevice (See
OPTIONS PANEL). Use the primary
directions (Up, Oown, Left and Right) for
general movement. Use the diagonals to
bring up your guard and move in that
direction.
-t
MOV� KICH 1
BLOCK HIGH
.on"'"
MOVt RIGHT
81.0CK 1.0W
t
ion
9

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