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Problem Solving Levels; Tactical Level - Saitek Mephisto Talking Chess Academy Bedienungsanleitung

Schachcomputer
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NEED HELP CHOOSING A LEVEL?
• Are you a beginning player? Start out with the
Fun Levels. These levels restrict the search depth
and contain built-in handicaps, resulting in weaker
play. This gives you a chance to learn about the
game and perhaps even beat the computer! These
60 levels get progressively more difficult as they go
up—as you conquer each level, go on to the next!
• Are you an intermediate or more advanced
chess player? Try the Casual Play Levels, which
range from easy all the way up to a more difficult
three-minute response time on Level 70. For real
excitement, challenge the computer to some fast-
paced games of Speed Chess! And, if you are up to
the most demanding levels, be sure to have a go at
the Tournament Levels.
• Learn by watching the computer! Study different
styles of play based on the type of search. Use
Playing Mode to switch between the Selective
Search and Brute Force Search algorithms—look
for differences in how the computer plays!
• Want to experiment? Use the Problem Solving
Levels to solve problems up to mate in eight—try
searching from a position in one of your own
games, or set up an actual mate problem. Select
the Infinite Level or the Tactical Level and have the
computer analyze complicated positions for hours
or even days! Turn on the Rotating Display Options
and watch its thought process in the greatest detail!
86 30 minutes ..................................... L 86
87 45 minutes ..................................... L 87
88 60 minutes ..................................... L 88
89 90 minutes ..................................... L 89
90 100 minutes ..................................... L 90
On the Speed Chess Levels (also called "Sudden Death"
Levels), you set the total time for the whole game. If the
game time is exceeded, the computer announces this (e.g.,
Black loses on time) and flashes timE along with the
elapsed time to show that the game is over.
If you select a Speed Chess Level, you may want to set
the clocks to display countdown time instead of elapsed time
(see Section 5.1). When the time runs out, the countdown
clock automatically reverts back to the normal clock display.

3.5 Problem Solving Levels

LEVEL PROBLEM
91
Mate in 1 ....................................... L 91
92
Mate in 2 ....................................... L 92
93
Mate in 3 ....................................... L 93
94
Mate in 4 ....................................... L 94
Mate in 5 ....................................... L 95
95
96
Mate in 6 ....................................... L 96
97
Mate in 7 ....................................... L 97
98
Mate in 8 ....................................... L 98
Selecting one of these levels activates a special mate
finder program. If you have a position where there may be a
mate and you would like the computer to find it, set the
computer on one of the Problem Solving Levels. Your chess
computer can solve mates in up to eight moves. Mates in
one to five are usually found quite quickly, whereas solutions
taking six to eight moves may take quite some time. If there
is no mate present or the computer cannot find a mate, it will
display a series of dashes (-----). You may continue to play, if
desired, by switching levels.

3.6 Tactical Level

LEVEL DESCRIPTION
99
Tactical Play (no time limit) ........... L 99
On the Tactical Level, the computer plays differently
because it employs a different search method. On this level,
Downloaded from
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SOME TIPS FOR YOU
ALTERNATING DISPLAY
ALTERNATING DISPLAY
manuals search engine
PLAYING LEVELS AT A GLANCE
FUN LEVELS
DESCRIPTION
Fun Level 1 .................................... L
1
Fun Level 2 .................................... L
2
3
Fun Level 3 .................................... L
...ALL THE WAY UP TO...
58 Fun Level 58 .................................. L 58
59 Fun Level 59 .................................. L 59
60 Fun Level 60 .................................. L 60
CASUAL PLAY LEVELS
AVERAGE TIME PER MOVE
1 second per move ...................... L 61
61
62
2 seconds per move .................... L 62
63
5 seconds per move .................... L 63
64 10 seconds per move .................... L 64
65 15 seconds per move .................... L 65
66 30 seconds per move .................... L 66
67 45 seconds per move .................... L 67
1 minute per move ....................... L 68
68
2 minutes per move ..................... L 69
69
70
3 minutes per move ..................... L 70
TOURNAMENT LEVELS
NUMBER OF MOVES/TOTAL TIME
71 40 moves in 1 hour 20 min. ........... L 71
72 40 moves in 1 hour 30 min. ........... L 72
73 35 moves in 1 hour 45 min. ........... L 73
74 40 moves in 1 hour 45 min. ........... L 74
0:30:99
75 35 moves in 1 hour 30 min. ........... L 75
0:45:99
76 40 moves in 2 hours ...................... L 76
1:00:99
77 45 moves in 2 hours 30 min. ......... L 77
1:30:99
78 50 moves in 2 hours ...................... L 78
1:40:99
79 40 moves in 2 hours 30 min. ......... L 79
80 40 moves in 3 hours ...................... L 80
SPEED CHESS LEVELS
TOTAL TIME PER GAME
81
5 minutes ..................................... L 81
82
7 minutes ..................................... L 82
83 10 minutes ..................................... L 83
84 15 minutes ..................................... L 84
85 20 minutes ..................................... L 85
86 30 minutes ..................................... L 86
87 45 minutes ..................................... L 87
88 60 minutes ..................................... L 88
=in 1
89 90 minutes ..................................... L 89
=in 2
90 100 minutes ..................................... L 90
=in 3
=in 4
PROBLEM SOLVING LEVELS
=in 5
PROBLEM
=in 6
91 Mate in 1 ........................................ L 91
=in 7
92 Mate in 2 ........................................ L 92
=in 8
93 Mate in 3 ........................................ L 93
94 Mate in 4 ........................................ L 94
95 Mate in 5 ........................................ L 95
96 Mate in 6 ........................................ L 96
97 Mate in 7 ........................................ L 97
98 Mate in 8 ........................................ L 98
TACTICAL LEVEL
DESCRIPTION
99 Tactical Play (no time limit) ............ L 99
INFINITE LEVEL
DESCRIPTION
tact
100 Infinite (no time limit) ..................... L100
7
For more details, see Section 3.
ALTERNATING DISPLAY
1
2
3
ALTERNATING DISPLAY
ALTERNATING DISPLAY
ALTERNATING DISPLAY
ALTERNATING DISPLAY
ALTERNATING DISPLAY
ALTERNATING DISPLAY
Fun: 1
Fun: 2
Fun: 3
Fun:58
Fun:59
Fun:60
L 0:01
L 0:02
L 0:05
L 0:10
L 0:15
L 0:30
L 0:45
L 1:00
L 2:00
L 3:00
1:20:40
1:30:40
1:45:35
1:45:40
1:30:35
2:00:40
2:30:45
2:00:50
2:30:40
3:00:40
0:05:99
0:07:99
0:10:99
0:15:99
0:20:99
0:30:99
0:45:99
1:00:99
1:30:99
1:40:99
=in 1
=in 2
=in 3
=in 4
=in 5
=in 6
=in 7
=in 8
tact
9:99:99

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