Alternatively, you may press BACK when it is your turn to
move, and the computer will guide you through the take-back
procedure as described above.
When you take back captures, castling maneuvers, or
pawn promotions, the computer will remind you of pieces to
be put back on the board! It uses the display, board lights,
and voice to show the piece and position. Press the piece
down on the indicated square to complete the take-back.
1.5
Game Over? Start a New Game
Whenever you finish a game (or if you decide to abort
your current game), you may reset the computer to start a
new game by pressing YES/? ? ? ? ? and NO/X simultaneously. A
New game message signifies that the computer is ready for
another game, using the currently set level.
Caution: Resetting the computer for a new game clears
your current game from the computer's memory!
1.6
Too Easy/Hard? Change Levels
When the computer is first turned on, it is set to Playing
Level 63, with an average response time of five seconds a
move. However, you can choose from 100 different levels of
play! For detailed descriptions of all levels and instructions
on how to change levels, see Section 3.
1.7
Voice On/Off? It's Your Choice
Your computer's informative and entertaining voice is on
Sound Level 2 by default, and the Volume Control Slider
controls the volume. However, if you would rather have more
voice output, or less, or if you want to turn the sound off
completely, you do have those options! See Section 5.1 for a
complete rundown of all your choices.
Many of the voice examples used in this manual are
based on the computer's default settings. Depending on
the sound and coaching options you choose in Section
5, you can have as much or as little voice interaction as
you wish!
By the way, if you don't hear what the computer says at
any point, simply press SAY AGAIN on your turn to have the
last phrase repeated. Pressing this key repeatedly may also
give you other previously spoken information. Note that you
can use this feature regardless of the current Sound Level—
pressing SAY AGAIN will always repeat the phrase(s) that
would have been spoken on Sound Level 4.
2. ADDITIONAL FEATURES
2.1 Whose Turn? Check the Display!
When the computer plays Black, it flashes a black square
in the display while it is thinking. After it has moved, a white
square is displayed steadily to show that it is now White's
turn to move. This feature allows you to tell at a glance
whether or not the computer is currently thinking, and which
side is to move!
2.2 Captures and Special Moves
Captures: To capture, press down lightly on the piece you
want to move, take the captured piece off the board, and
press your piece on the square of the captured piece. Cap-
tures are displayed as in G6•H5.
En Passant: In an en passant capture, the computer
reminds you to remove the captured pawn and turns on the
light in that square. Press down on the captured pawn before
removing it from the board.
Castling: The computer automatically recognizes castling
after the King is moved. After you have pressed the King
down on its from and to squares, the computer reminds you
to move the Rook. Press down on the Rook's indicated from
and to squares to finish the castling move. A Kingside castle
is displayed as 0-0, and a Queenside castle as 0-0-0.
Pawn Promotion:
• When you promote a pawn, first press your pawn down
on the from square, as usual. As soon as you press the to
square, the computer will prompt you to select a promotion
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SPECIAL NOTES REGARDING SOUND
• Control the volume with the Volume Control Slider.
• The Sound Levels determine the amount of voice
interaction, beeps or silence (see Section 5.1).
• The Coach Levels determine the amount of voice
coaching, regardless of the Sound Level setting
(see Section 5.1).
• If you don't move the computer's piece on the
board soon after it has announced its move, it
intermittently sounds a series of reminder beeps!
You'll appreciate this feature on levels where the
computer thinks for a long time—you can walk
away from the game and the repeated beeps will
alert you when the computer has moved! These
beeps also occur at other times—whenever you
hear them, check the board and display to see
what the computer is expecting you to do!
• When you take a tutorial, the current Sound and
Coach Levels may be changed, as required by
that tutorial. These Sound and Coach Levels will
remain in effect upon exiting Tutorial Mode.
• Press SAY AGAIN to have the last phrase re-
peated. Pressing this key repeatedly may also
give you other previously spoken game informa-
tion. No matter which Sound Level is in effect,
pressing SAY AGAIN will always repeat the
phrase(s) that you would have heard on Sound
Level 4.
piece. It also displays the promotion square and turns on that
board light. Press a Piece Symbol Key (%, $, #, or @) to
identify your new piece, and the pawn promotion or
underpromotion is complete. The computer recognizes your
new piece immediately, and begins thinking about its next
move. Remember to change your piece on the board!
• When the computer promotes a pawn, it indicates its
move as usual, but the display shows both the pawn and its
intended promotion piece. Simply make its move by pressing
the from and to squares as usual. Don't forget to replace the
computer's pawn with its new piece.
2.3 Illegal Moves
Your computer will never accept an illegal move. If you
attempt such a move, the computer will announce your
mistake! If you press the wrong to square, you will hear
Error , and the display and a board light will indicate the
square the piece came from. To clear the illegal move, press
the piece back down on its from square. If you press down
on the wrong color piece, you will again hear Error , and the
computer will simply disregard the square you pressed.
If you don't execute a computer move correctly (if you try
to move its piece to the wrong square), you also get an error
message and a board light identifies the square the piece
should move to. Check the display again for the correct
move. If the computer wants to move its pawn from c7 to c5,
for example, and you press down on c7 and then c6, the
display shows ER:C5 briefly, pointing out your error. The
display then returns to showing the move again (C7-C5),
and the computer expects you to press down on Square c5
to complete its move.
If you press down on a piece and the from square ap-
pears in the display, but you decide not to make that move,
simply press down on that same square again to cancel the
input. Then make another move of your choice. If you change
your mind after entering your whole move, take the move
back as described in Section 1.4.
2.4 Check, Mate, and Draw
When a King is in check, the computer will say Check! .
After the move is made, CHECK flashes in the display for a
few seconds, along with the checking move. The display then
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