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Learning Resources botley LER 2935 Spielvorschläge Seite 2

Der programmierbare roboter – 77-teiliges aktivitätsset

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Introducing Botley
, the Coding Robot
®
Coding is the language we use to communicate with
computers. When you program Botley using the included
Remote Programmer, you are engaging in a basic form
of "coding." Beginning with the very basics of sequence
programming is a great way to get started in the world of
coding. So why is learning this so important? Because it
helps teach and encourage:
1. Basic coding concepts
2. Advanced coding concepts like
If/Then logic
3. Critical thinking
4. Spatial concepts
5. Collaboration and teamwork
Basic Operation
Power—Slide this switch
to toggle between OFF,
CODE, and LINE-
following modes.
POWER
STOP
2
Set includes:
• 1 Botley robot
• 40 Coding cards
• 1 Remote
• 6 Boards
Programmer
• 8 Sticks
• Detachable
• 12 Cubes
robot arms
• 2 Cones
Using the Remote Programmer
You can program Botley using the Remote Programmer.
Press these buttons to enter commands.
FORWARD
Botley moves forward
1 step (approximately 8",
depending on the surface).
TURN LEFT
Botley will rotate to
the left 90 degrees.
REVERSE
Botley moves
backward 1 step.
OBJECT DETECTION
Press to enable object
detection.
LOOP
Press to repeat a step
or sequence of steps.
Inserting Batteries
Botley requires (3) three AAA batteries. The Remote
Programmer requires (2) two AAA batteries. Please follow the
directions for battery installation on page 9.
Note: When the batteries are low on power, Botley will beep
repeatedly and functionality will be limited. Please insert new
batteries.
Getting Started
In CODE mode, each arrow button you press represents a
step in your code. When you transmit your code to Botley,
he will execute all the steps in order. The lights on the
top of Botley will light up at the beginning of each step.
Botley will stop and make a sound when he completes the
code.
STOP Botley from moving at any time by pressing the center
• 2 Flags
button on top of him.
• 2 Balls
CLEAR deletes all previously programmed steps. Note that
• 1 Goal
the Remote Programmer retains code even if Botley is turned
• 1 Sticker sheet
off . Press CLEAR to start a new program.
Botley will power down if left idle for 5 minutes. Press the
center button on top of Botley to wake him up.
Start with a simple program. Try this:
1. Slide the POWER switch on the bottom of Botley
to CODE.
2. Place Botley on the fl oor (he works best on hard
TRANSMIT
surfaces).
Press to send your
code from the Remote
3. Press the FORWARD arrow on the Remote Programmer.
Programmer to Botley.
4. Point the Remote Programmer at Botley and press the
TURN RIGHT
TRANSMIT button.
Botley will rotate to
the right 90 degrees.
5. Botley will light up, make a sound to indicate the
program has been transmitted, and move forward
CLEAR
one step.
Press to clear
all previously
Note: If you hear a negative sound after pressing the transmit
programmed steps.
button:
SOUND
• Press TRANSMIT again. (Do not re-enter your program—
Press to toggle between
it will remain in the Remote Programmer memory until
3 sound settings: High,
you clear it.)
Low, and Off .
• Check that the POWER button on the bottom of Botley
is in the CODE position.
• Check the lighting of your surroundings. Bright light can
aff ect the way the Remote Programmer works.
• Point the Remote Programmer directly at Botley.
• Bring the Remote Programmer closer to Botley.
Now, try a longer program. Try this:
1. Press CLEAR to delete the old program.
2. Enter the following sequence: FORWARD, FORWARD,
RIGHT, RIGHT, FORWARD.
3. Press TRANSMIT and Botley will execute the program.
Tips:
1. STOP Botley at any time by pressing the center button
on top of him.
2. You can transmit a program from up to 10' away
depending on the lighting (Botley works best in ordinary
room lighting).
3. You can add steps onto a program. Once Botley
completes a program, you can add more steps by
entering them into the Remote Programmer. When you
press TRANSMIT, Botley will restart the program
from the beginning, adding on the additional steps at
the end.
4. Botley can perform sequences of up to 80 steps! If you
enter a programmed sequence that exceeds 80 steps,
you'll hear a sound indicating the step limit has been
reached.
Loops
Professional programmers and coders try to work as
effi ciently as possible. One way to do this is by using LOOPS
to repeat a sequence of steps. Performing a task in the
fewest steps possible is a great way to make your code more
effi cient. Every time you press the LOOP button, Botley will
repeat that sequence.
Try this (in CODE mode):
1. Press CLEAR to delete the old program.
2. Press LOOP, RIGHT, RIGHT, RIGHT, RIGHT, LOOP again
(to repeat the steps).
3. Press TRANSMIT.
Botley will perform two 360s, turning completely around
twice.
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