During the course of your experiments, it is entirely possible that you have generated modulations
that have no effect whatsoever on the sound, for instance if you modulate the frequency of
Oscillator 2 although it is dialed out of the oscillator mix. When you run into this type of problem,
check out the signal routing, if any configurations conflict with each other and memorize the situa-
tion, problem and solution. If you make a habit out of this, you won't panic when you run into similar
situations; instead you'll keep your cool, analyze the unexpected sound and fix the mix.
You are currently using a triangle as the LFO waveshape. You shouldn't have any problem associat-
ing the periodic up and down fluctuation of the target parameter with this waveshape. Now activate
the other available waveshapes for LFO 1 and try to picture the respective waveshape and associ-
ate it with the results of the modulation.
The third waveshape is a descending sawtooth wave. You can convert it into to an ascending saw-
tooth by simply dialing in the requisite negative modulation intensities (AMOUNT).
In the WAVE setting, you have access to 64 LFO waveshapes. Select these in the display section
using the VALUE buttons:
Value
S&H
S&G
The following 62 waveshapes are identical to the oscillator section's digital waves. These can be
used to create interesting rhythmic effects.
Continued your experiments with different LFO waveshapes. Note that after a while you no longer
consciously hear minimal modulation intensities - depending on the waveshape and modulation tar-
get (e.g. S&G +1 on OSC 1 or 2). However they do pep up the sound of lend it a certain vitality. The
key to many great sounds are these types of minimal modulations.
You may have gathered that the LFOs of the Virus are polyphonic:
If several notes are played simultaneously, these are controlled by dedicated LFOs, each with a
slightly varied rate. This effect livens up the sound of chords, especially when they are sustained. To
enhance this effect, activate the LFO 1 KEY FOLLOW in the LFO-EDIT-Menu.
34
Description
(Sample and Hold) is a structured random modulation. Here random modu-
lation values are generated. The value is held until the next beat impulse,
then it abruptly jumps to a new random value.
(Sample and Glide) is a continual random modulation. Here the random val-
ues glide seamlessly into one another, the rate of which is determined by
random modulation of the RATE value.