Herunterladen Diese Seite drucken

Game Rules - Winmau Ton Machine Bedienungsanleitung

Vorschau ausblenden Andere Handbücher für TON MACHINE:
Verfügbare Sprachen

Verfügbare Sprachen

Game Rules

301
- G01
This popular tournament and pub game is played by subtracting each dart from the starting
number (301) until the player reaches exactly 0 (zero). If a player goes past zero it is considered
a "Bust" and the score returns to where it was at the start of that round. For example, if a player
needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to
32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option).
• Double In - A double must be hit before points are subtracted from the total.
In other words, a player's scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game. This means that an
even number is necessary to finish the game.
• Double In and Double Out - A double is required to start and end scoring
of the game by each player.
401
- G02
Starting number 401
501
- G03
Starting number 501
601
- G04
Starting number 601
CRICKET
- G08
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to "close" all of the appropriate numbers before one's opponent
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit
a number 3 times to "open" that segment for scoring (Refer to Tournament Cricket Scoring
section for explanation on how players' marks are registered). A player is then awarded the
number of points of the "open" segment each time he/she throws a dart that lands in that
segment, provided their opponent has not closed that segment. Hitting the double ring counts as
two hits, and the triple ring counts as 3 hits.
5 |
P a g e
TON MACHINE_INSTRUCTIONS_.indd 6-7
TON MACHINE_INSTRUCTIONS_.indd 6-7
701
- G05
Starting number 701
801
- G06
Starting number 801
901
- G07
Starting number 901
Numbers can be opened or closed in any order. A number is "closed" when the other player(s)
hit the open segment 3 times. Once a number has been "closed", any player for the remainder of
the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the
winner. If a player "closes" all numbers first but is behind in points, he/she must continue to
score on the "open" numbers. If the player does not make up the point deficit before the
opposing player(s) "closes" all the numbers, the opposing side wins. Play continues until all
segments are closed - the winner is the player with the highest score.
NO-SCORE CRICKET
- G09
Same rules as standard Cricket except there is no point scoring. The object of this version is to
be the first to simply "close" all the appropriate numbers (15 through 20 and the bullseye).
SCRAM
- G10 (For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a
di]erent objective in each round. In round 1, player 1 tries to "close" (score 3 hits in each
segment - 15 to 20 and bullseye). During this time, player 2 attempts to rack up as many points
in the segments that the other player has not yet closed. Once player 1 has closed all segments,
round 1 is complete. In round 2, each player's roles are reversed. Now, player 2 tries to close all
the segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the
highest point total is the winner.
CUT-THROAT CRICKET
- G11
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This variation of
Cricket o]ers a di]erent psychology to the players. Rather than adding to your own score and
helping your own cause as in standard Cricket, Cut-Throat o]ers the benefit of racking up points
for your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
ADVANCED CRICKET
- G12
This di]icult version of cricket was developed for the advanced player. Players must close out
the segments (20,19,18,17,16,15 and bullseye) by using only triples and doubles! In this
challenging game, doubles segments count as 1x the number, and triple segments count as 2x
the number. The bullseye scoring is the same as in standard cricket. The first player to close out
the numbers with the most points is the winner.
6 |
P a g e
19/09/2024 08:54
19/09/2024 08:54
loading